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  1. #1
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Pots_Talos View Post
    But what about the 50gil per mob you are missing out on?!
    because i would rather be done with the dungeon in 12 minutes, and i get more gil in the long run for ignoring those 5-6 enemies.
    (0)

  2. #2
    Player
    Asdamine's Avatar
    Join Date
    Sep 2013
    Posts
    253
    Character
    Lea Sahaquiel
    World
    Coeurl
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Pots_Talos View Post
    But what about the 50gil per mob you are missing out on?!
    You get 30k gil from selling tomestones items after every run. Who in the giving f*ck would care about those 50 gil lol...

    Also, you get lots of grand company seals from the loots hand-in, especially when people always pass when they are doing speed runs.

    Humans... I pity them...
    (1)

  3. #3
    Player
    Ebon_Drake's Avatar
    Join Date
    Sep 2013
    Posts
    179
    Character
    Ebon Drake
    World
    Zalera
    Main Class
    Archer Lv 50
    Quote Originally Posted by Asdamine View Post
    You get 30k gil from selling tomestones items after every run. Who in the giving f*ck would care about those 50 gil lol...

    Also, you get lots of grand company seals from the loots hand-in, especially when people always pass when they are doing speed runs.

    Humans... I pity them...
    Pretty sure ALL of the people that were crying over a month ago about the game having too many gil sinks and not enough ways to introduce gil back into the economy are all giving many "f*cks" about those 50 gil. Those 50gil were added thanks to you the community.
    (3)

  4. #4
    Player
    Asdamine's Avatar
    Join Date
    Sep 2013
    Posts
    253
    Character
    Lea Sahaquiel
    World
    Coeurl
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Ebon_Drake View Post
    Pretty sure ALL of the people that were crying over a month ago about the game having too many gil sinks and not enough ways to introduce gil back into the economy are all giving many "f*cks" about those 50 gil. Those 50gil were added thanks to you the community.
    Those whiners are gonna whine lol. SE just throw them a bone, they are gonna come back. I made 300k today selling 12 potash just doing my normal myth cap runs, and that happens every week (oh, and I still got 3 more runs to do this week, so 90k more incoming). Talk about easy cash...
    (1)

  5. #5
    Player
    aray0002's Avatar
    Join Date
    Aug 2013
    Posts
    180
    Character
    Tzar Uck
    World
    Coeurl
    Main Class
    Lancer Lv 50

    Not true

    Quote Originally Posted by Ebon_Drake View Post
    Pretty sure ALL of the people that were crying over a month ago about the game having too many gil sinks and not enough ways to introduce gil back into the economy are all giving many "f*cks" about those 50 gil. Those 50gil were added thanks to you the community.
    The gill was always intended to drop from mobs. The reason they did not at first was because of the "Free to play a Month" clause.

    RMT / GOLD Sellers would have had really easy time earning gil to sell.

    When subscriptions when live... the RMT's were now paying SE to stay in game.

    So money they earn in gil is going right back to SE in monthly fee's.
    (0)

  6. #6
    hey also said DD was not an exploit, yet got nerfed.
    Except that its not nerfed, its bugged Devs told so haha
    (0)

  7. #7
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    I'm honestly not sure that this will get nerfed at all. The crux of WP Speedruns is taking extreme risks in the name of doing it more quickly, not exploiting bugs and oddities in the game itself or avoiding half of the monsters in the dungeon. Sure, the structure of the dungeon probably never intended for us to aggro every enemy before the dungeon's first boss at once, but more power to you if you can actually survive. Even the boss barrier trick is a calculated risk: The boss fight can get dicey if mobs actually enter the arena with us, and the Tank is fending off damage from more than just the boss for that first 15 seconds.

    That being said, I do think it's odd for monsters to just spontaneously ignore the party when a barrier pops up in front of them. I think it would be hilarious if they still tried to chase the party and immediately swooped in for the kill once the boss is dead
    (1)

  8. #8
    Player
    PetiteMalFleur's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,252
    Character
    Viva Diva
    World
    Gilgamesh
    Main Class
    Scholar Lv 60
    Some people just don't like speed runs. It's so easy to find a group to do them with why join DF and expect one?
    (1)

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