You get 30k gil from selling tomestones items after every run. Who in the giving f*ck would care about those 50 gil lol...
Also, you get lots of grand company seals from the loots hand-in, especially when people always pass when they are doing speed runs.
Humans... I pity them...
Pretty sure ALL of the people that were crying over a month ago about the game having too many gil sinks and not enough ways to introduce gil back into the economy are all giving many "f*cks" about those 50 gil. Those 50gil were added thanks to you the community.You get 30k gil from selling tomestones items after every run. Who in the giving f*ck would care about those 50 gil lol...
Also, you get lots of grand company seals from the loots hand-in, especially when people always pass when they are doing speed runs.
Humans... I pity them...
Those whiners are gonna whine lol. SE just throw them a bone, they are gonna come back. I made 300k today selling 12 potash just doing my normal myth cap runs, and that happens every week (oh, and I still got 3 more runs to do this week, so 90k more incoming). Talk about easy cash...
The gill was always intended to drop from mobs. The reason they did not at first was because of the "Free to play a Month" clause.
RMT / GOLD Sellers would have had really easy time earning gil to sell.
When subscriptions when live... the RMT's were now paying SE to stay in game.
So money they earn in gil is going right back to SE in monthly fee's.
Except that its not nerfed, its buggedhey also said DD was not an exploit, yet got nerfed.Devs told so haha


I'm honestly not sure that this will get nerfed at all. The crux of WP Speedruns is taking extreme risks in the name of doing it more quickly, not exploiting bugs and oddities in the game itself or avoiding half of the monsters in the dungeon. Sure, the structure of the dungeon probably never intended for us to aggro every enemy before the dungeon's first boss at once, but more power to you if you can actually survive. Even the boss barrier trick is a calculated risk: The boss fight can get dicey if mobs actually enter the arena with us, and the Tank is fending off damage from more than just the boss for that first 15 seconds.
That being said, I do think it's odd for monsters to just spontaneously ignore the party when a barrier pops up in front of them. I think it would be hilarious if they still tried to chase the party and immediately swooped in for the kill once the boss is dead![]()

Some people just don't like speed runs. It's so easy to find a group to do them with why join DF and expect one?
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Devs told so haha


