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  1. #11
    Player Battlewrench's Avatar
    Join Date
    Aug 2013
    Posts
    369
    Character
    Haru Degurechaff
    World
    Brynhildr
    Main Class
    Pugilist Lv 65
    Quote Originally Posted by Celestle View Post
    Arguments, arguments everywhere. Sigh.
    Ok, sighs aside.

    What about SCALING UP the content based on the party's overall gears instead of what OP has mentioned?
    I don't know how true it is, but someone told me that the Limit Break is based on the current party's gears and not the one who uses it.
    Likewise, I think SE can really work on scaling up the dungeons' difficulties so that people with ilvl90 gears would clear the dungeon as fast as people with lower ilvl gears would.
    Cheers.
    Why did everyone ignore this post? +1 dude it keeps gear worth it and makes the content still challenging some people are talking about removing the carrot from the stick. Its a carrot stick game if you don't have a carrot you've just got a stick...

    Scaling up the dungeon for people with higher level gear sounds like a good idea while keeping the original content for people who dont have the gear yet. Scaling doesn't have to mean just increasing the HP of the mobs either, I'm talking about added mechanics.
    (1)
    Last edited by Battlewrench; 11-18-2013 at 01:19 AM.