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  1. #71
    Player
    Ri_ri's Avatar
    Join Date
    Sep 2013
    Posts
    959
    Character
    Kaguya Houraisan
    World
    Behemoth
    Main Class
    Thaumaturge Lv 61
    Quote Originally Posted by silentwindfr View Post
    -snip-
    Well, SE wanted to attract the WoW crowd, and they came in force.

    Patch 2.2, farm ilvl 110 AF2 by doing AK and Garuda. Please look forward to it.

    Quote Originally Posted by Battlewrench View Post
    Why did everyone ignore this post? +1 dude it keeps gear worth it and makes the content still challenging some people are talking about removing the carrot from the stick. Its a carrot stick game if you don't have a carrot you've just got a stick...

    Scaling up the dungeon for people with higher level gear sounds like a good idea while keeping the original content for people who dont have the gear yet.
    Because there'd be no way of balancing it if the party doesn't have the same gear level.
    Over geared healer and normal geared tank... how that would work? The mobs can't hit too much because the tank would spike too much, nor hit too light because then the healer wouldn't have to heal.

    The carrot at the end of the stick should be new content. Ideally, we'd move on to the next tier of dungeons after we get our stuff from the last, not just do the first and jump to the last. I hope SE gets their progression right in the future.
    (0)
    Last edited by Ri_ri; 11-18-2013 at 01:23 AM.

  2. #72
    Player
    Talynia's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    53
    Character
    Talynia Moshantu
    World
    Exodus
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Reslin View Post
    What are you going on about? A challenge by forcing me to be capped? There is no challenge in that. I have already beat the content. I already know the content. A challenge isn't "I hope everyone is as knowledgeable as I am in this instance." That isn't challenging that's just luck of the draw. If you cap people based on gear and everyone is knowledgeable it will be a one shot clear the only difference is that it'd take longer so you're essentially slowing everyone down.
    This.

    The real challenge is always the first time you're in a dungeon and everyone else in said dungeon is also new. I personally don't care if I join a speed run or not when I pug but I will care when I am asked to do speed runs with my static group and we're stuck in wp and ak for longer then we need to be.
    (0)

  3. #73
    Player Battlewrench's Avatar
    Join Date
    Aug 2013
    Posts
    369
    Character
    Haru Degurechaff
    World
    Brynhildr
    Main Class
    Pugilist Lv 65
    Quote Originally Posted by Celestle View Post
    Arguments, arguments everywhere. Sigh.
    Ok, sighs aside.

    What about SCALING UP the content based on the party's overall gears instead of what OP has mentioned?
    I don't know how true it is, but someone told me that the Limit Break is based on the current party's gears and not the one who uses it.
    Likewise, I think SE can really work on scaling up the dungeons' difficulties so that people with ilvl90 gears would clear the dungeon as fast as people with lower ilvl gears would.
    Cheers.
    Why did everyone ignore this post? +1 dude it keeps gear worth it and makes the content still challenging some people are talking about removing the carrot from the stick. Its a carrot stick game if you don't have a carrot you've just got a stick...

    Scaling up the dungeon for people with higher level gear sounds like a good idea while keeping the original content for people who dont have the gear yet. Scaling doesn't have to mean just increasing the HP of the mobs either, I'm talking about added mechanics.
    (1)
    Last edited by Battlewrench; 11-18-2013 at 01:19 AM.

  4. #74
    Player
    Mhyrria's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    50
    Character
    Mhyrria Uan'lithui
    World
    Tonberry
    Main Class
    Paladin Lv 70
    LOL. Really? Has content really been that exhausted that suggestions like this come up? Well, might as well not have any gear and have players' scaled up or down to whatever dungeon they are doing. Stat-wise, that is the same thing as putting a cap on dungeon right? Might as well remove levels as well, and stat distribution.
    (0)

  5. #75
    Player
    Raven19x's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    15
    Character
    Kirk Lazzarus
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Make the 2 mind-numbing dungeons more.. mind-numbing? No thanks.
    (0)

  6. #76
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    lol no way.. if everything is limited like this then it doesn't encourage much to get the best gear possible on the each update. You get all the allagan iLV 90 gear to benefit them only once a week during Coil of Bahamut only, and then it won't benefit you on the remain of the content for the rest of the week... totally no to me.

    because you can only try Coil of Bahamut once per week, it only take 1 hours of static PT. so you can actually benefit your end-game gear for 1 hour per week, it is really bad encouragement. (well.. may be I guess casual players just want to forbid hardcore players from having any advantage I guess)
    (0)

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

  7. #77
    Player
    ExiaQuanta's Avatar
    Join Date
    Aug 2013
    Posts
    328
    Character
    Reimi Namikaze
    World
    Leviathan
    Main Class
    Archer Lv 80
    What's the point of getting higher gear if it's gonna be synced?

    It's like saying I'm gonna train my pikachu to lv 10 so it can beat a lv8 but it's pointless to because it's going to put you back to lv8 making you start back at square one.

    I also never understood why this is an issue. Wouldn't a low level want a higher level to help him anyways?
    (0)
    Last edited by ExiaQuanta; 11-18-2013 at 02:48 AM.

  8. #78
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Maqaqa View Post
    Meh not meant to you... forgive my manners :P
    Wont touch your gear, just cap its stats to make it more fun.
    Think about it instead of saying NO.
    Nine speedruns a week are boring, nice challenging runs might take longer but hey at least you are playing!
    capping my stats doesnt make the game more fun. What's the point in finding better loot if you can't use it to beat the crap out of something?
    (0)

  9. #79
    Player
    Eardstapa's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    389
    Character
    Edward Volcdegen
    World
    Adamantoise
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Alhanelem View Post
    capping my stats doesnt make the game more fun. What's the point in finding better loot if you can't use it to beat the crap out of something?

    Obviously gear is only meant for us to look pretty and fancy, rather than to serve the purpose of making us stronger. How did you not know that?
    (0)

  10. #80
    Player
    waldo's Avatar
    Join Date
    Nov 2011
    Posts
    287
    Character
    Lilly Grace
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    No no no please no. If anything DF should average out your gear to an ilevel and NOT let you enter if your gear is too low.

    I myself put the time and effort into my i90 gear so I can run these instance lots easier.

    If you want to play hard core, put your i60 crap back on you farmed in AK.
    (0)

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