i think a loooot of you simply have loose of sight that gear is a means to get acces to new challenge and content, not to crush older content. actually stuff ilevel 90 is like be around 70-80 for the game, means you go in a dungeon 50 with more of 20 level over it.
if you want to faceroll content, simply ask to take out the level sync, is the same.

about increase the monster because of the general item rating of the team, is far easier to simply cap the stats of your equipement instead to increase the stats of monster without break the balance.


let's do a bit of comparaison:
here the allagan heavy armor, ilevel 90 ( http://na.finalfantasyxiv.com/lodest...m/758972db85b/ )
here the hoplite body armor, ilevel 60 from AK ( http://na.finalfantasyxiv.com/lodest...m/f97f7f9c2f6/ )

+13 str, +15 vit, +10 accuracy, +10 def and +10m.def

and it's only one piece... seriously the point is not to be the god of war, but simply to be logic, with the add of futur content 50 with more ilevel (probably) some content low level will be rushed...
what it will lead? reduction of gain from the dungeon when the new tier of dungeon will come out... meaning new player will have to farm more because some player simply want to stay uber and farm easy stuff fast.

all the trouble about FF14 is this...people want to do everything fast and without challenge...