Still waiting for a reply to this post:
But I guess arguing that one is too much of a challenge.Doing less damage is not a challenge.
Stop mistaking a time investment as a challenge.
Mechanics are challenging, doing less damage is not.
On top of that - The more you complete something the less challenging it becomes by sheer experience, you're never going to have an ever repeating challenge.



I'll bite on this one. The point is quite simple really; you're just deliberately ignoring all the other effects that gear scaling would have. You wouldn't just have lower damage, you would also have lower healing, lower health and lower threat generation. Couple those with a fight taking longer as a result and you have many many more chances to fail a dodge and it would be far harder to recover from them.
I can't help but laugh at the implication that lower stats don't make a fight challenging... it's as if you're trying to suggest outgearing a dungeon doesn't make it easier. Those parties that want overgeared people for AK or WP don't just do it because of the speed boost. The fact that many of them don't even bother to dodge AOEs any more simply because the damage is negligible and easily healed is proof of that.
Except many of us are so experienced with AK/WP it doesn't matter if we have "uber gear or not." We're still going to most likely one shot it. My first time in AK was on my scholar in my artifact gear and white/pink jewelery. Three wipes and a completion. That was my first time doing AK. Trust me when I say the only challenge would be "Did I get paired up with competent players" If the answer is yes "Faceroll." if the answer is no "Leave Party." If I group with my FC buddies or my irl friends it's going to be a faceroll regardless.I'll bite on this one. The point is quite simple really; you're just deliberately ignoring all the other effects that gear scaling would have. You wouldn't just have lower damage, you would also have lower healing, lower health and lower threat generation. Couple those with a fight taking longer as a result and you have many many more chances to fail a dodge and it would be far harder to recover from them.
It's better for dungeons to be designed with our existing gear in mind. Dungeons that do offer an extreme challenge WITH our current gear. Dungeons that as I become more experienced and get the gear from said dungeons what used to be an extreme challenge becomes something simple. To look back and think "Look how far I've come. This used to be hard but now it's nothing. I'm so much more powerful than what I first started here."
Last edited by Reslin; 11-18-2013 at 12:15 AM.
Going to answer this in parts.
The damage on the monsters is tuned so that lower healing would just be the "expected" healing - Having better gear just means you're healing less often than you usually would (most good WHMs fill in this free time with nukes) it's not harder, you're just having to cast more.I'll bite on this one. The point is quite simple really; you're just deliberately ignoring all the other effects that gear scaling would have. You wouldn't just have lower damage, you would also have lower healing, lower health and lower threat generation. Couple those with a fight taking longer as a result and you have many many more chances to fail a dodge and it would be far harder to recover from them.
Lower health is moot too, again damaged is tuned. The only fight in any raid that ilevel scaling could affect would be Tonberry King, and even then grudge still only hits for around 4k (your average tank has 4.5k in just AF).
Lower threat generation is moot, because as you so rightly said, cures and damage is already lowered, so you don't need as much enmity.
All this does is give a little leeway, a good player will still dodge an AoE regardless of whether or not it's going to hurt them a lot or slightly. At low iLevel, you dodge because oh shit, that hurts. At high iLevel you dodge because it wastes time the WHM could use nuking.I can't help but laugh at the implication that lower stats don't make a fight challenging... it's as if you're trying to suggest outgearing a dungeon doesn't make it easier. Those parties that want overgeared people for AK or WP don't just do it because of the speed boost. The fact that many of them don't even bother to dodge AOEs any more simply because the damage is negligible and easily healed is proof of that.
Experience will always trump gear. Once you learn the dungeon it becomes permanently easier. All iLevel scaling would do is slow things down.
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