You're not asking for anything to be more challenging. You say you want things to be more challenging but you still don't provide a solution or a suggestion. You ask for things to take longer not be harder.Read better, i never complained about not having TIME. It is my business how i organize my time.
I complained about not having a CHALLENGE outside of a very few instances.
What is mindboggling is how many of you think that getting gear to faceroll easier content is the best this game has to offer.
No im asking for lvl 50 and above instances to work EXACTLY like any instance below level 50 already works.
No more, no less.
We are getting to the point where we faceroll content to get better gear to faceroll content faster to get better gear to faceroll content faster to...
Some one will get my point.
edit to EmSix:
You know there is a daily post limit... right? Even if i wanted to reply, i cant
Back to gaming!
Last edited by Maqaqa; 11-18-2013 at 12:01 AM.
Right. You want time sinks. I want a challenge. You're satisfied with easy content so long as it has more time sinks and takes longer to do. I want new harder instances to be added into the game. Stop asking for an easy faceroll game with more time sinks.
See what I did there?
Arguments, arguments everywhere. Sigh.
Ok, sighs aside.
What about SCALING UP the content based on the party's overall gears instead of what OP has mentioned?
I don't know how true it is, but someone told me that the Limit Break is based on the current party's gears and not the one who uses it.
Likewise, I think SE can really work on scaling up the dungeons' difficulties so that people with ilvl90 gears would clear the dungeon as fast as people with lower ilvl gears would.
Cheers.
Why did everyone ignore this post? +1 dude it keeps gear worth it and makes the content still challenging some people are talking about removing the carrot from the stick. Its a carrot stick game if you don't have a carrot you've just got a stick...Arguments, arguments everywhere. Sigh.
Ok, sighs aside.
What about SCALING UP the content based on the party's overall gears instead of what OP has mentioned?
I don't know how true it is, but someone told me that the Limit Break is based on the current party's gears and not the one who uses it.
Likewise, I think SE can really work on scaling up the dungeons' difficulties so that people with ilvl90 gears would clear the dungeon as fast as people with lower ilvl gears would.
Cheers.
Scaling up the dungeon for people with higher level gear sounds like a good idea while keeping the original content for people who dont have the gear yet. Scaling doesn't have to mean just increasing the HP of the mobs either, I'm talking about added mechanics.
Last edited by Battlewrench; 11-18-2013 at 01:19 AM.
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