Well you have ways of doing that - You don't need to force your challenge on others though. You should work on Twintania more though if you still aren't killing it (or is that challenge too much for you and your friends?)
Also don't lump me in with you, I'm not lazy.
There are things called real life, family and job that prevents us from spending 7 days a week at the coil.
Being there by playing 2 days a week with a linkshell is quite an achievement for us.
The irony. You complain about not having time but instead of wanting something to be more difficult you ask for the time it takes to complete things to be longer. This boggles my mind.
Read better, i never complained about not having TIME. It is my business how i organize my time.
I complained about not having a CHALLENGE outside of a very few instances.
What is mindboggling is how many of you think that getting gear to faceroll easier content is the best this game has to offer.
Doing less damage is not a challenge.
Stop mistaking a time investment as a challenge.
Mechanics are challenging, doing less damage is not.
On top of that - The more you complete something the less challenging it becomes by sheer experience, you're never going to have an ever repeating challenge.
Still waiting for a reply to this post:
But I guess arguing that one is too much of a challenge.Doing less damage is not a challenge.
Stop mistaking a time investment as a challenge.
Mechanics are challenging, doing less damage is not.
On top of that - The more you complete something the less challenging it becomes by sheer experience, you're never going to have an ever repeating challenge.
I'll bite on this one. The point is quite simple really; you're just deliberately ignoring all the other effects that gear scaling would have. You wouldn't just have lower damage, you would also have lower healing, lower health and lower threat generation. Couple those with a fight taking longer as a result and you have many many more chances to fail a dodge and it would be far harder to recover from them.
I can't help but laugh at the implication that lower stats don't make a fight challenging... it's as if you're trying to suggest outgearing a dungeon doesn't make it easier. Those parties that want overgeared people for AK or WP don't just do it because of the speed boost. The fact that many of them don't even bother to dodge AOEs any more simply because the damage is negligible and easily healed is proof of that.
You're not asking for anything to be more challenging. You say you want things to be more challenging but you still don't provide a solution or a suggestion. You ask for things to take longer not be harder.Read better, i never complained about not having TIME. It is my business how i organize my time.
I complained about not having a CHALLENGE outside of a very few instances.
What is mindboggling is how many of you think that getting gear to faceroll easier content is the best this game has to offer.
No im asking for lvl 50 and above instances to work EXACTLY like any instance below level 50 already works.
No more, no less.
We are getting to the point where we faceroll content to get better gear to faceroll content faster to get better gear to faceroll content faster to...
Some one will get my point.
edit to EmSix:
You know there is a daily post limit... right? Even if i wanted to reply, i cant
Back to gaming!
Last edited by Maqaqa; 11-18-2013 at 12:01 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.