You don't need to be ilvl90 avg to beat T5..
I didn't read through all the posts. So, I had to point that out.
You don't need to be ilvl90 avg to beat T5..
I didn't read through all the posts. So, I had to point that out.
good idea. that's why old content in other mmo is going to be obselete and no one will do them again. If they put iLevel Sync and make a rewards by doing random daily dungeon, i think this will work. Old content will never die.
ppl keep saying WoW has a lot of contents, but in reality those content are all old content from previous expansion and no one will do them again.
Last edited by wahyudi1986; 11-18-2013 at 07:36 AM.
How bout new game + instead? To faceroll Faster.
I'm the Bloodgaru Queen.
Why r u looking for challenge in an instanced mmo with gcd? Look elsewhere tbh
Painstakingly make crafted gear, run wanderers palace. Delevels back to 55. Why the hell did I make it then? When I could have just grabbed something some the dungeon itself and called it my end game gear? Why farm for darklight gear if its gonna be deleveled? Why do coil only to have THAT gear deleveled? I understand the suggestion, but its a silly one at its very core. Why? Because like others have stated in this thread, you can knock people down to for example Darklight gear alone in Wanderers palace, and you can still do speed runs
whats next level 55 gear? That's still possible to do a speed run under 20 mins. Class priority for speed runs would just shift to more optimal setups and thats that. Your idea in particular wouldn't end speed runs or facerolling, you just move around classes instead and slow everyone else down.
In Final Fantasy games I have always grinded and geared up until the whole game was trivial combat wise outside of mechanics (emerald weapon comes to mind.) I love RPGs for the reason that it lets you make a character that can murder an entire village of beastmen with a single swing of your ridiculous fantasy weapon. I don't play RPGs for the difficulty, I play it because I like role playing games.
This sort of makes sense given that all other dungeons have level caps. You can't be past level 23 for Halatali and you can't be past 43 for the Stone Vigil. At most for these you might be wearing equipment with an item level of 3 higher than the cap, and if you're any higher level wearing higher level equipment yourself you and that gear get scaled down. But at level 50 it's OK to bring item level 90 gear into a dungeon which was intended to be completed in AF right after finishing the story.
To me those two designs seem to be at odds with one another. Either equipment with high levels should scale down just like you do in other dungeons, or no dungeons should scale and you should be able to use your high levels to waste everything you've leveled past.
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