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  1. #61
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by EmSix View Post
    Still waiting for a reply to this post:

    But I guess arguing that one is too much of a challenge.
    I'll bite on this one. The point is quite simple really; you're just deliberately ignoring all the other effects that gear scaling would have. You wouldn't just have lower damage, you would also have lower healing, lower health and lower threat generation. Couple those with a fight taking longer as a result and you have many many more chances to fail a dodge and it would be far harder to recover from them.

    I can't help but laugh at the implication that lower stats don't make a fight challenging... it's as if you're trying to suggest outgearing a dungeon doesn't make it easier. Those parties that want overgeared people for AK or WP don't just do it because of the speed boost. The fact that many of them don't even bother to dodge AOEs any more simply because the damage is negligible and easily healed is proof of that.
    (3)

  2. #62
    Player
    Reslin's Avatar
    Join Date
    Sep 2013
    Posts
    398
    Character
    Pharzyr Catro
    World
    Diabolos
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Alberel View Post
    I'll bite on this one. The point is quite simple really; you're just deliberately ignoring all the other effects that gear scaling would have. You wouldn't just have lower damage, you would also have lower healing, lower health and lower threat generation. Couple those with a fight taking longer as a result and you have many many more chances to fail a dodge and it would be far harder to recover from them.
    Except many of us are so experienced with AK/WP it doesn't matter if we have "uber gear or not." We're still going to most likely one shot it. My first time in AK was on my scholar in my artifact gear and white/pink jewelery. Three wipes and a completion. That was my first time doing AK. Trust me when I say the only challenge would be "Did I get paired up with competent players" If the answer is yes "Faceroll." if the answer is no "Leave Party." If I group with my FC buddies or my irl friends it's going to be a faceroll regardless.

    It's better for dungeons to be designed with our existing gear in mind. Dungeons that do offer an extreme challenge WITH our current gear. Dungeons that as I become more experienced and get the gear from said dungeons what used to be an extreme challenge becomes something simple. To look back and think "Look how far I've come. This used to be hard but now it's nothing. I'm so much more powerful than what I first started here."
    (3)
    Last edited by Reslin; 11-18-2013 at 12:15 AM.

  3. #63
    Player
    Fearcules's Avatar
    Join Date
    Aug 2013
    Posts
    10
    Character
    Fear Cules
    World
    Cactuar
    Main Class
    Pugilist Lv 51
    Quote Originally Posted by Curagaja View Post
    0/10. Awful idea. I would unsubscribe immediately if they did this.
    Same here. I'm not a raider, so I just play to get gear to faceroll dungeons easier. If they did this I would have no reason at all to get the higher gear so I might as well quit as soon as I get to 50 and get the dungeon gear.
    (1)

  4. #64
    Player
    StarMarmot's Avatar
    Join Date
    Sep 2013
    Posts
    156
    Character
    Dark Wind
    World
    Cerberus
    Main Class
    Arcanist Lv 50
    Also don't think this makes much sense at top level. Raiding is centered on getting gear to make stuff easier, both by making farm content quicker and by giving you more room for error where you progress. Also, progress raiders that chase through the top end instances aren't the only ones that like to gear their characters. If a player that is content with doing his weekly AK runs to gear in myth gear was hit by this (and I think we have a lot of those), it will mean he will never feel the effect of getting an upgrade, since power wise, he'll be stuck at the level of the green AK drops indefinitely.

    On a related note, one way to not have CT "useless" and facerolled on release would have been to retune it to be the next step after coil after the developers realized they wouldn't be able to get it in for the launch. Sure many have suggested this, but guess it's a bit late now.
    (0)

  5. #65
    Player EmSix's Avatar
    Join Date
    May 2012
    Posts
    224
    Character
    Em Six
    World
    Twintania
    Main Class
    Gladiator Lv 80
    Going to answer this in parts.
    Quote Originally Posted by Alberel View Post
    I'll bite on this one. The point is quite simple really; you're just deliberately ignoring all the other effects that gear scaling would have. You wouldn't just have lower damage, you would also have lower healing, lower health and lower threat generation. Couple those with a fight taking longer as a result and you have many many more chances to fail a dodge and it would be far harder to recover from them.
    The damage on the monsters is tuned so that lower healing would just be the "expected" healing - Having better gear just means you're healing less often than you usually would (most good WHMs fill in this free time with nukes) it's not harder, you're just having to cast more.
    Lower health is moot too, again damaged is tuned. The only fight in any raid that ilevel scaling could affect would be Tonberry King, and even then grudge still only hits for around 4k (your average tank has 4.5k in just AF).
    Lower threat generation is moot, because as you so rightly said, cures and damage is already lowered, so you don't need as much enmity.
    Quote Originally Posted by Alberel View Post
    I can't help but laugh at the implication that lower stats don't make a fight challenging... it's as if you're trying to suggest outgearing a dungeon doesn't make it easier. Those parties that want overgeared people for AK or WP don't just do it because of the speed boost. The fact that many of them don't even bother to dodge AOEs any more simply because the damage is negligible and easily healed is proof of that.
    All this does is give a little leeway, a good player will still dodge an AoE regardless of whether or not it's going to hurt them a lot or slightly. At low iLevel, you dodge because oh shit, that hurts. At high iLevel you dodge because it wastes time the WHM could use nuking.

    Experience will always trump gear. Once you learn the dungeon it becomes permanently easier. All iLevel scaling would do is slow things down.
    (1)

  6. #66
    Player
    zeroumus's Avatar
    Join Date
    Aug 2013
    Posts
    57
    Character
    Zeroumus Garagelan
    World
    Hyperion
    Main Class
    Conjurer Lv 90
    i would quit too if they did this, there would be no purpose to playing this
    (0)

  7. #67
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    i think a loooot of you simply have loose of sight that gear is a means to get acces to new challenge and content, not to crush older content. actually stuff ilevel 90 is like be around 70-80 for the game, means you go in a dungeon 50 with more of 20 level over it.
    if you want to faceroll content, simply ask to take out the level sync, is the same.

    about increase the monster because of the general item rating of the team, is far easier to simply cap the stats of your equipement instead to increase the stats of monster without break the balance.


    let's do a bit of comparaison:
    here the allagan heavy armor, ilevel 90 ( http://na.finalfantasyxiv.com/lodest...m/758972db85b/ )
    here the hoplite body armor, ilevel 60 from AK ( http://na.finalfantasyxiv.com/lodest...m/f97f7f9c2f6/ )

    +13 str, +15 vit, +10 accuracy, +10 def and +10m.def

    and it's only one piece... seriously the point is not to be the god of war, but simply to be logic, with the add of futur content 50 with more ilevel (probably) some content low level will be rushed...
    what it will lead? reduction of gain from the dungeon when the new tier of dungeon will come out... meaning new player will have to farm more because some player simply want to stay uber and farm easy stuff fast.

    all the trouble about FF14 is this...people want to do everything fast and without challenge...
    (2)

  8. #68
    Player
    zeroumus's Avatar
    Join Date
    Aug 2013
    Posts
    57
    Character
    Zeroumus Garagelan
    World
    Hyperion
    Main Class
    Conjurer Lv 90
    no, the point of higher level gear is not to lock you out of high level content.

    the point of gear is to make your character better so you can use free will to choose if you want to challenge harder stuff, or simply make old content easier.
    (1)

  9. #69
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    no the means of better stuff is really to give you acces to harder content, it's simply you that want to get acces to lower stuff more easily.
    personally i think they have make a mistake to make BC drop ilevel 90, it's a too big progression of stuff in comparaison of the level. but well...
    (2)

  10. #70
    Player
    Gardthorne's Avatar
    Join Date
    Sep 2012
    Posts
    117
    Character
    Vanas Genei
    World
    Excalibur
    Main Class
    Botanist Lv 90
    This thread is ridiculous. Might as well just remove all stats on gear then and make everything cosmetic.
    (3)

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