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  1. #1
    Player
    Onyxys's Avatar
    Join Date
    Aug 2013
    Posts
    402
    Character
    Ulric Delkin
    World
    Ultros
    Main Class
    Pugilist Lv 81
    Lets see, for example, Coil 1-2.
    -----On snake Rdps need to worry only about poison shooting of the snake, but Mdps + this need to worry about tail hit and it is very dangerous because ping+server latency
    ------Coil 2 Rdps need to worry only about laser and other range attacks, but Mdps +this need to worry about round AOE. Many players know, that it is VERY hard to run out from this round AOE because ping+server latency. So, why not to make some boss balance and skill balance as I suggested to make Mdps classes more attractive?
    (0)
    Last edited by Onyxys; 11-17-2013 at 11:46 PM.

  2. #2
    Player
    Mcshiggs's Avatar
    Join Date
    Mar 2012
    Posts
    757
    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Onyxys View Post
    So, why not to make some boss balance and skill balance as I suggested to make Mdps classes more attractive?
    Every boss encounter has mechanics that either melee or ranged have to worry about, or both, on Chimera, melee doesn't care about voice of the dragon, ranged does, Hydra has a breath attack and a mid-range attack that cause the healing debuff, that's for tanks and ranged, melee doesn't care about those, right now bards are the hot ticket not because of the mobility, but because of the insane burst they have, all the offensive cooldowns, but if they reduce bard output, or increase melee's then you will see many more melee dps where you didn't before, if you are a melee dps that can't avoid things like repelling cannons, then leave it to the people that can, and sit back and spam your fire.
    (0)

  3. #3
    Player
    Onyxys's Avatar
    Join Date
    Aug 2013
    Posts
    402
    Character
    Ulric Delkin
    World
    Ultros
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by Mcshiggs View Post
    Every boss encounter has mechanics that either melee or ranged have to worry about, or both, on Chimera,
    Disagree about Chimera. Rdps need to worry about round AOEs and Dragon voice. But Mdps need to worry about (plus this round AOEs)- RAm voice and cone AOE attacks from different sides and they are rather hard-hit. Distance, as I told, already is a great advantage and Mdps always are in much more danger. Dont forget about ALWAYS rotation- behind, flanc. Rdps no need to think about such rotation. So, why not to make balance and make some range-restrictions?
    (1)