As target for ANY boss's range AoE or single-range-attack can be chosen Mdps and Rdps- it is true and danger is equal for Mdps and Rdps. But close-round AoE attacks and cone attacks put Mdps in much more great danger. Even simple mobs have such attack. Is it fair? And what we see as a balance? Does Rdps much weaker-no, they are very good DD classes. They can attack from afar and in close range (Mdps only in close). Yes, they just have less defense, but most of all boss's attack are so strong to kill monk, dragoon or any Rdps class in 1-2 hit. It is not an advantage
Player


They have the bosses pretty balanced so far when it comes to ranged/melee, it comes down to if you are where you aren't supposed to be, you are going to get hit, regardless of class, melee is closer to a few more of them, because they are closer to the boss, when Titan jumps ranged has to run further to stack, if you aren't paying attention, and move a second too late, you take more damage, it comes down to the player, if you want to be "safer" where you don't have positional requirements play a ranged class, rely more on RNG and hope you get your procs to keep your dps up, but ranged or melee either way, you have to pay attention or you die.
No, because that punishes ranged just for being ranged and for no other reason. You can't do this without also adding a new mechanic that only melee have to worry about.I'm still amazed that Titan can put a Weight of the Land under melee's feet. Should've been a ranged-only mechanic.
And as stated before, putting a minimum ranged on casters and bards effectively renders solo play pretty much impossible so that's not an option.
BRD is the only OP range anyway, and its mostly because of the AoE IMO, it just needs to be toned down a bit.


You named no specific attacks, but let's go with what you have, conal attacks, monks and dragoons getting killed by conal attacks are bad monks and dragoons, don't be infront of bosses, companies can't balance mechanics around bad players, and close aoe attacks, there is one in the whole game I can think of that you can't disabled, repelling cannons, maybe this whole thread is about that one move, if so, yes I guess it is unfair to ask melee dps to avoid one attack that ranged doesn't have to. Or maybe you are upset because you didn't finish on top of a parser, if that's the case, I have no use for you anyway. People that are concerned more about parsing than beating encounters are what hold groups back.
Again it doesnt matter if its easy to dodge for the melee, easy to heal for the healer and easy to position for the tank. Fact is if a group can pick a class that doesnt have to worry about it, they will go with the easier route. Hence why people prefer to stack ranged instead of melee and hence why its going to be changed in 2.1.
Its called balance.
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