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  1. #1
    Player
    Mcshiggs's Avatar
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    Mar 2012
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    757
    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by ChaozK View Post
    Its funny that you mention chimera.
    Chimera is balanced, for every melee mechanic, there is a ranged mechanic, I have said the mechanics are overall balanced, and why bring melee, melee limit breaks come to mind, dragoons can absolutely destroy dreadnaughts on Twintania with Life surge, ranged has no stuns, only silence, dragoons have 2 stuns, and monks have a stun and a silence on a shorter cooldown than bards, melee may be in bit more danger, but they have access to second wind and bloodbath, bards just second wind, summoners and black mages have to stop dps completely and cast to even attempt to try to heal themselves. Having a monk for their mantra never sucks, I'm sure there are more reasons to bring some melee, but I'll stop there, if your FC is one that has blinders and thinks all ranged is the only way to get things done, roll with it, there are multiple ways to beat things in this game.

    The adjustment was monk/dragoon v. bard, not all ranged, so it's not a safety based on mechanic thing, its that dragoons and monks can drop damage from too much movement and bards don't, not a near far thing, and we don't know how it will be equalized, they may nerf bard, they may increase the duration of Greased Lightning/Heavy Thrust buffs, we don't know yet.
    (1)
    Last edited by Mcshiggs; 11-18-2013 at 03:32 AM.

  2. #2
    Player
    Onyxys's Avatar
    Join Date
    Aug 2013
    Posts
    402
    Character
    Ulric Delkin
    World
    Ultros
    Main Class
    Pugilist Lv 81
    Lets see, for example, Coil 1-2.
    -----On snake Rdps need to worry only about poison shooting of the snake, but Mdps + this need to worry about tail hit and it is very dangerous because ping+server latency
    ------Coil 2 Rdps need to worry only about laser and other range attacks, but Mdps +this need to worry about round AOE. Many players know, that it is VERY hard to run out from this round AOE because ping+server latency. So, why not to make some boss balance and skill balance as I suggested to make Mdps classes more attractive?
    (0)
    Last edited by Onyxys; 11-17-2013 at 11:46 PM.

  3. #3
    Player
    Mcshiggs's Avatar
    Join Date
    Mar 2012
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    757
    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Onyxys View Post
    So, why not to make some boss balance and skill balance as I suggested to make Mdps classes more attractive?
    Every boss encounter has mechanics that either melee or ranged have to worry about, or both, on Chimera, melee doesn't care about voice of the dragon, ranged does, Hydra has a breath attack and a mid-range attack that cause the healing debuff, that's for tanks and ranged, melee doesn't care about those, right now bards are the hot ticket not because of the mobility, but because of the insane burst they have, all the offensive cooldowns, but if they reduce bard output, or increase melee's then you will see many more melee dps where you didn't before, if you are a melee dps that can't avoid things like repelling cannons, then leave it to the people that can, and sit back and spam your fire.
    (0)

  4. #4
    Player
    Onyxys's Avatar
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    Aug 2013
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    402
    Character
    Ulric Delkin
    World
    Ultros
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by Mcshiggs View Post
    Every boss encounter has mechanics that either melee or ranged have to worry about, or both, on Chimera,
    Disagree about Chimera. Rdps need to worry about round AOEs and Dragon voice. But Mdps need to worry about (plus this round AOEs)- RAm voice and cone AOE attacks from different sides and they are rather hard-hit. Distance, as I told, already is a great advantage and Mdps always are in much more danger. Dont forget about ALWAYS rotation- behind, flanc. Rdps no need to think about such rotation. So, why not to make balance and make some range-restrictions?
    (1)

  5. #5
    Player
    Mcshiggs's Avatar
    Join Date
    Mar 2012
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    757
    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    Range restrictions don't work, because of solo play, PvP, plus it can restrict area design in the future, mechanics where you need to stack to split damage (fireball on Twintania), some fights have more danger to melee, some more to range, some like Titan, all the mechanics are for either tank, or everyone else, no descrimination between range or melee, so either there is some language barrier thing you and I aren't getting past, or you seem to want every fight to be exactly the same, or penalize ranged if melee has to dodge one or two more mechanics on the fight. If you can't handle the rotations, don't play melee, melee don't have to worry about procs, ranged do, ever think about that, thundercloud, firestater, bloodletter reset, straigher shot, that's like you combo's it is something you either pay attention to, or you loose out on dps.
    (0)

  6. #6
    Player
    Onyxys's Avatar
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    Aug 2013
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    402
    Character
    Ulric Delkin
    World
    Ultros
    Main Class
    Pugilist Lv 81
    Can you name fights, where Rdps are in greater dunger, than Mdps?

    Yes, thats the main idea- Rdps can not be effective at all distances because Mdps cannot. Is it fair?

    Yes, is it a distance balance- distance restrictions
    (0)

  7. #7
    Player
    Mcshiggs's Avatar
    Join Date
    Mar 2012
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    757
    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    Depends on the group, many groups Caduceus ranged is in more danger, melee just has to stand there and hit the snake, move when platform lights up, being in front or behind is a very avoidable danger, if you get hit by hoodswipe or the tail, that is you not being where you are supposed to be, ranged has to deal with slimes and poison. Hydra, melee stay at the sides, if you are hit by cleave or tail, again you being where you don't need to be, ranged has white wind, everyone has ice/fire circles, fear and wyverns. There aren't many fights where melee is in more danger though, all the primals melee and ranged deal with the same mechanics, if you say sear/vulcan burst are difficult for melee, you have bad healers, Chimera has the side attacks, but there is a small spot on the hind leg where you avoid tail and side attacks, bringing threats to even for ranged and melee. ADS would probably be the only fight I can think of where melee has more danger that can't be gotten around by positioning, but the fight is customizable, yes SE made it to where if you can't get past a certain mechanic, you can kill a mini boss and remove it from the main boss, except for repelling cannons, and if you can't avoid that, don't play melee. Also a big bonus to melee is the limit break, if you don't have a monk or dragoon, say goodbye to single target limit break.
    (1)
    Last edited by Mcshiggs; 11-18-2013 at 01:52 AM.

  8. #8
    Player
    Onyxys's Avatar
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    Aug 2013
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    Character
    Ulric Delkin
    World
    Ultros
    Main Class
    Pugilist Lv 81
    You are telling all about possibilities of mistakes and so on. Also you name attacks, that can be against Mdps and Rdps as well. But can you name any attack of any boss (except Chimera), that makes Rdps in much more great danger, than Mdps?
    (0)

  9. #9
    Player
    Mcshiggs's Avatar
    Join Date
    Mar 2012
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    757
    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Onyxys View Post
    You are telling all about possibilities of mistakes and so on. Also you name attacks, that can be against Mdps and Rdps as well. But can you name any attack of any boss (except Chimera), that makes Rdps in much more great danger, than Mdps?
    Hydra White Wind
    (0)

  10. #10
    Player
    Onyxys's Avatar
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    Aug 2013
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    Character
    Ulric Delkin
    World
    Ultros
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by Mcshiggs View Post
    Hydra White Wind
    Hm... any more?
    (0)

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