The problem I have with the current endgame content, is the theme. Dodge this, dodge that, move out of this. Now I have yet to experience Coil. My playtime doesn't allow me to right now.

But.. my issue is they have such fun, cool and enjoyable boss/fight mechanics all throughout their leveling dungeons. Though, once your in whats considered the "Endgame" content all those cool things go out the window. Its just turns into dodge this or you die and everyone wipes.

That in my book isn't fun its boring and frustrating and I feel it lacks creativity. Where did it all go while leveling, you had such fun in them, but endgame it becomes the same thing in every fight. Over and over again with dodge mechanics. They just went too overboard with that certain mechanic. I hope this trend stops with them. There are many ways to make a fight difficult and hard yet fun and enjoyable by not only having to dodge things.

Blizzard did a great job at boss mechanics and making them challenging yet fun. A lot of those fights aren't fully scripted there is some randomness to them but not where X ability goes off twice its a wipe. Its more of X ability goes off you can cope with it and will put your skills to the test. That is fun and enjoyable not dodging everything thats deadly and dangerous.

Again, I haven't seen Coil yet so I don't know how that fully is other than what I've read or watched.