Quote Originally Posted by Johnist View Post
It is working as intended. A Critical is a Critical and most games do not differentiate between Critical + (heal) and Critical - (damage). It would require quite a bit of recoding (and an entire overhaul of the damage system) for a separation of Critical Heal and Critical Damage.
if (dmgAmount < 0)
// Don't apply awareness or other ignore crit abilities to nullification
else
// Continue processing as normal.

Oh man, don't hurt yourself writing that fix.