
if (dmgAmount < 0)It is working as intended. A Critical is a Critical and most games do not differentiate between Critical + (heal) and Critical - (damage). It would require quite a bit of recoding (and an entire overhaul of the damage system) for a separation of Critical Heal and Critical Damage.
// Don't apply awareness or other ignore crit abilities to nullification
else
// Continue processing as normal.
Oh man, don't hurt yourself writing that fix.

I was coming here to post that lol.
This has to be an oversight, the skill is already mediocre.
You know, assuming it's actually written in the standard way - SE is known for a lot of..non traditional methods when it comes to programming. (Usually more complicated than it needs to be.)
Wherever it checks that awareness is up to not roll for a crit, it should also check if damage/potency is less than zero to see if it should ignore it. It was already about to see if it would crit and for how much.
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