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  1. #21
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by ispano View Post
    This is why he said a tool tip error in the OP. The Tooltip states: "Nullifies chance of suffering critical damage."
    Yeah, and cures are negative damage, so it's still sadly accurate lol. Either way, in Yoshi's mystic quest to give us an over simplified battle system, there's a lot of universal quirks like that and still plenty of tooltips and abilities (and zones) still listed in Japanese as well.
    (0)

  2. #22
    Player
    Esmian's Avatar
    Join Date
    Sep 2013
    Posts
    255
    Character
    Esmian Leithrit
    World
    Mateus
    Main Class
    Pugilist Lv 70
    Oh look. It's Sephirah almost derailing another thread with misinformation. *eats popcorn*

    Anyway, good catch though. That's a severe oversight that needs to be addressed.
    (5)

  3. #23
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by ForteXX View Post
    Really, its still correct. Healing is negative damage. If something has over 100% resistance, that damage will become negative, healing the target. (So Physick is actually an attack that has -400 potency)
    I would still consider it an unintended side effect of utilizing an existing system the way they did if this is indeed the case.
    (1)

  4. #24
    Player
    GabrielK's Avatar
    Join Date
    Aug 2013
    Location
    Eorzea
    Posts
    183
    Character
    Vyndel Farstrider
    World
    Odin
    Main Class
    Summoner Lv 70
    Now can you do an extensive report in the bug section ? So that, you know, actually work on fixing it.
    (0)

  5. #25
    Player
    Dano's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Danorille Pandemonium
    World
    Tonberry
    Main Class
    Blacksmith Lv 61
    it's alraedy a useless skill now its even more useless lol, yea it doesn't make sense at all if it nullifies heal crits.
    (1)

  6. #26
    Player Rochetm's Avatar
    Join Date
    Sep 2013
    Posts
    553
    Character
    Kicking Wolf
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Johnist View Post
    It is working as intended. A Critical is a Critical and most games do not differentiate between Critical + (heal) and Critical - (damage). It would require quite a bit of recoding (and an entire overhaul of the damage system) for a separation of Critical Heal and Critical Damage.
    Most games do not differentiate between the two... By most games do you mean FFXIV ARR and only FFXIV ARR?
    (3)

  7. #27
    Player
    Baneus's Avatar
    Join Date
    Oct 2013
    Posts
    391
    Character
    Baneus Prime
    World
    Behemoth
    Main Class
    Thaumaturge Lv 56
    Quote Originally Posted by Tupsi View Post
    Yeah, and cures are negative damage, so it's still sadly accurate lol. Either way, in Yoshi's mystic quest to give us an over simplified battle system, there's a lot of universal quirks like that and still plenty of tooltips and abilities (and zones) still listed in Japanese as well.
    Or with references to Beta.
    (0)
    Having an opinion does not make you right or wrong, it simply means you have an opinion. Don't get irritated when people don't agree.

  8. #28
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    First, most games do differentiate between the two. They're on entirely different tables. I'd like to see evidence otherwise.

    Evidence for my position is simply that this isn't the first uncrittable ability in a game, or like WoW where tanking stances (formerly the Defense Stat) lessened your chance to be crit. You could still receive critical heals. I assure you, the theorycrafters would have gone starkraving mad if heals crits were less frequent against proper tanks.

    Further, possible evidence that healing here is not just negative damage is the times you'll see a heal land on the target, and they still die, because the game can't decide if the heal was in-time or not.

    Second, cures are not "negative damage", they're healing. It is overly generous fanboyism to claim otherwise, An attentive whm, seeing Overcure proc, might want to use it to move the tank's health now. Is it the best choice? Probably not at this time (Cure III costs twice as much as Cure II, and a cure III critical does about 1.25x more than a cure II normal), but it's an option, and whatever makes the tank live, makes the tank live.

    To keep it short, abilities should not have negative side effects unless they're explicitly stated (like Berserk). Anything otherwise is an oversight.

    Quote Originally Posted by Sephirah View Post
    To be fair, I think this is the first Final Fantasy that didn't count healing as "negative" damage. For example, in every other FF I can think of, healing spells would deal damage to undead, skeletons etc, because they're already dead, so bringing them closer to "life" is killing them. Was actually really disappointed it wasn't possible to do this here. (Unless of course I just don't know how, anyone can feel free to correct me but everytime I tried it would just cast on me)
    Yeah, my whm capped healing skill on undead in that fashion in XI. However, what you're talking about is lore and flavor, that still doesn't make them negative damage in the code-sense, and that's what matters.
    (4)
    Last edited by Steeled; 11-17-2013 at 12:23 PM.

  9. #29
    Player
    Sephirah's Avatar
    Join Date
    Aug 2013
    Posts
    631
    Character
    Nim Loki
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Steeled View Post
    Second, cures are not "negative damage", they're healing. You're showing utter dedicated fanboyism by claiming this is otherwise. An attentive whm, seeing Overcure proc, might want to use it to move the tank's health now. Is it the best choice? Probably not at this time (Cure III costs twice as much as Cure II, and a cure III critical does about 1.25x more than a cure II), but it's an option, and whatever makes the tank live, makes the tank live.
    To be fair, I think this is the first Final Fantasy that didn't count healing as "negative" damage. For example, in every other FF I can think of, healing spells would deal damage to undead, skeletons etc, because they're already dead, so bringing them closer to "life" is killing them. Was actually really disappointed it wasn't possible to do this here. (Unless of course I just don't know how, anyone can feel free to correct me but everytime I tried it would just cast on me)

    Quote Originally Posted by Steeled View Post
    Yeah, my whm capped healing skill on undead in that fashion in XI. However, what you're talking about is lore and flavor, that still doesn't make them negative damage in the code-sense, and that's what matters.
    I make no claims to have any clue as to how it's actually coded, I think they were using "negative" damage in an "anti"damage sense, like, processed as normal damage, just does the opposite (like regardless of it being a healing spell or dps, they're both throwing out a positive number, healing abilities just add it to the target instead of subtracting it ). I wasn't trying to say the heals are actually doing damage for say -3000.
    (0)
    Last edited by Sephirah; 11-17-2013 at 12:38 PM.

    http://youtu.be/gGJPq1qmtrk - PLD Controller Tanking AK with no UI video

  10. #30
    Player
    Valarice's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    39
    Character
    Valarice Starlight
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Johnist View Post
    It is working as intended. A Critical is a Critical and most games do not differentiate between Critical + (heal) and Critical - (damage). It would require quite a bit of recoding (and an entire overhaul of the damage system) for a separation of Critical Heal and Critical Damage.
    if (dmgAmount < 0)
    // Don't apply awareness or other ignore crit abilities to nullification
    else
    // Continue processing as normal.

    Oh man, don't hurt yourself writing that fix.
    (6)



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