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  1. #1
    Player
    Johnist's Avatar
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    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    C'mohn Nunh
    World
    Coeurl
    Main Class
    Lancer Lv 60
    It is working as intended. A Critical is a Critical and most games do not differentiate between Critical + (heal) and Critical - (damage). It would require quite a bit of recoding (and an entire overhaul of the damage system) for a separation of Critical Heal and Critical Damage.
    (0)

  2. #2
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Johnist View Post
    It is working as intended. A Critical is a Critical and most games do not differentiate between Critical + (heal) and Critical - (damage). It would require quite a bit of recoding (and an entire overhaul of the damage system) for a separation of Critical Heal and Critical Damage.
    This is why he said a tool tip error in the OP. The Tooltip states: "Nullifies chance of suffering critical damage."
    (9)

  3. #3
    Player
    Johnist's Avatar
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    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    C'mohn Nunh
    World
    Coeurl
    Main Class
    Lancer Lv 60
    Quote Originally Posted by ispano View Post
    This is why he said a tool tip error in the OP. The Tooltip states: "Nullifies chance of suffering critical damage."
    And my response was aimed at Garnatian for his comment at 'how little effort' they put in.
    (0)

  4. #4
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by ispano View Post
    This is why he said a tool tip error in the OP. The Tooltip states: "Nullifies chance of suffering critical damage."
    Yeah, and cures are negative damage, so it's still sadly accurate lol. Either way, in Yoshi's mystic quest to give us an over simplified battle system, there's a lot of universal quirks like that and still plenty of tooltips and abilities (and zones) still listed in Japanese as well.
    (0)

  5. #5
    Player
    Baneus's Avatar
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    Oct 2013
    Posts
    391
    Character
    Baneus Prime
    World
    Behemoth
    Main Class
    Thaumaturge Lv 56
    Quote Originally Posted by Tupsi View Post
    Yeah, and cures are negative damage, so it's still sadly accurate lol. Either way, in Yoshi's mystic quest to give us an over simplified battle system, there's a lot of universal quirks like that and still plenty of tooltips and abilities (and zones) still listed in Japanese as well.
    Or with references to Beta.
    (0)
    Having an opinion does not make you right or wrong, it simply means you have an opinion. Don't get irritated when people don't agree.

  6. #6
    Player Rochetm's Avatar
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    Sep 2013
    Posts
    553
    Character
    Kicking Wolf
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Johnist View Post
    It is working as intended. A Critical is a Critical and most games do not differentiate between Critical + (heal) and Critical - (damage). It would require quite a bit of recoding (and an entire overhaul of the damage system) for a separation of Critical Heal and Critical Damage.
    Most games do not differentiate between the two... By most games do you mean FFXIV ARR and only FFXIV ARR?
    (3)

  7. #7
    Player
    Valarice's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    39
    Character
    Valarice Starlight
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Johnist View Post
    It is working as intended. A Critical is a Critical and most games do not differentiate between Critical + (heal) and Critical - (damage). It would require quite a bit of recoding (and an entire overhaul of the damage system) for a separation of Critical Heal and Critical Damage.
    if (dmgAmount < 0)
    // Don't apply awareness or other ignore crit abilities to nullification
    else
    // Continue processing as normal.

    Oh man, don't hurt yourself writing that fix.
    (6)



  8. #8
    Player
    Flionheart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    203
    Character
    Chronos Raum
    World
    Hyperion
    Main Class
    Gladiator Lv 25
    Quote Originally Posted by Valarice View Post
    if (dmgAmount < 0)
    // Don't apply awareness or other ignore crit abilities to nullification
    else
    // Continue processing as normal.

    Oh man, don't hurt yourself writing that fix.
    I was coming here to post that lol.

    This has to be an oversight, the skill is already mediocre.
    (4)

  9. #9
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Valarice View Post
    if (dmgAmount < 0)
    // Don't apply awareness or other ignore crit abilities to nullification
    else
    // Continue processing as normal.

    Oh man, don't hurt yourself writing that fix.
    You know, assuming it's actually written in the standard way - SE is known for a lot of..non traditional methods when it comes to programming. (Usually more complicated than it needs to be.)
    (2)

  10. #10
    Player
    NephHalp's Avatar
    Join Date
    Oct 2013
    Posts
    67
    Character
    Neph Halp
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Tupsi View Post
    You know, assuming it's actually written in the standard way - SE is known for a lot of..non traditional methods when it comes to programming. (Usually more complicated than it needs to be.)
    Wherever it checks that awareness is up to not roll for a crit, it should also check if damage/potency is less than zero to see if it should ignore it. It was already about to see if it would crit and for how much.
    (0)

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