Anyone would take the first option. But you leave out a very important option of a healer that can keep you alive and DPS on the side like a BAWS. We do exist.
可愛い悪魔
Tbh it very much depend of the turn. Turn 1 and 4 I don't really heal until situation clearly demand it (3 stacks on Caduceus, phase 6 in turn 4)YEAH HAHA, try to do that in the coil
I mean you got dps - Rouse - Whispering Dawn - + heal from Eos and Leeches. Use leeches to toss that heal here and there, use rouse, ask your tank to use convalescence when you need the boost, ask your monk to use mantra ? then the fairy do things for you pretty much
All you have to worry about is to mitigate the most damage possible with the tools you got. Like adloquium + virus + eye for an eye + sacred soils is a goddamn good example here, especially when your tank use convalescence, coupled with you usin rouse, why on earth would you even want to heal, dps ! Your fairy is here![]()
Last edited by Sygmaelle; 11-19-2013 at 08:26 PM.
Leeches is a dispel, not a heal. Is there something you are dispelling for Turn 1? I don't recall anything in there to be dispelled... Or do you mean another ability? o_O
I'm glad that your tanks are far tougher than the ones in my group, but um...I'm already hovering at OOM by the end of Turn 1, so at the moment, I'm going to stick with strictly healing.![]()
Gah always mixin up the names haha. Dat 20% instant heal sorry
Its not really a question of tanks beein tougher, its how you manage cooldowns that make a true difference !
Lustrate!
Curious: You running dual paladins or pally + warr? We are running pally + warr and let's just say it keeps things...interesting.
well if you're gonna die, its gonna be quick, if i can keep you alive vs 5 trash mobs im pretty sure its gonna be boring as hell after 2 of them are dead..
Btw in coil ,titan and garuda and alot of boss fights.
When the boss reaches a certain hp they go into the next phase. So until they reach the last phase healer dps doesn't weigh as much as it would on a fight amdapor keep wall and dragon where the fights have hard enrage timers.
Coil 4 has soft enrage with the the new wave spawning but can be overcome with good play/healing .
Coil 5 has the 13min hard enrage timer but you don't want to rush the fight since you want to build blm limit break to level 3 to nuke snakes and you dont want to have conflag in dive bomb phase, or have badly timed death sentence. As long no dps dies and you level 3 monk limit the Twintania you won't hit enrage unless you purposely delay to much in the earlier phases. A strategy that our group uses is so have people stand in the fire ,boss cleave attacks to they take dmg which me and the sch will heal which builds up limit break. This way we dont have any delay where we wait for limit break.
Sch dps is worth alot more then whm because of how dots work. When the boss disappears or jumps they continue to tick and do dmg. Granting you like a small kind of headstart on the next phase. This is noticeable in titan and garuda.
But for titan pre heart shatter phase it is pointless dps since when he reaches the %hp he will go straight into the next phase. Its when the heart appears and after it shatters that your dps is used to beat the hard and soft enrage. Though the soft enrage tulmults are easy to heal.
For garuda she will go into the next phase when her hp is a certain percentage but unlike titan won't do it straight away so the dps does matters. Smn and sch parse very high on garuda.
Last edited by sharazisspecial; 11-19-2013 at 11:11 PM.
I've always felt that DPSing as a healer is situational. I usually test the waters a bit by healing for the first few fights in a dungeon before deciding whether I'll pop into Cleric Stance to do some DPS. Otherwise, I'll refresh DoTs provided everything is running smoothly. I don't always switch into Cleric Stance for it, because I've had some situations where something has gone horribly wrong (accidental pull, DPS walks into the Tonberry Stalker, lag) and, while I can usually easily pull it back, I find it just adds unnecessary stress when you're running with people you don't know.
In an FC group? I have no problem DPSing, since I know what my party can handle and have got used to the encounter. More wiggle room for experimentation. I still feel it should be optional otherwise though.
This was settled in all the previous threads.Oh lord this blew up fast! Allow me to clarify...
Pretty much this, based soley on my experience so far.
Yes, I did have a dungeon where the healer was DPSing while doing a ripper job at keeping us alive. This is by far the most sought after healer and with good reason.
My case and point: if I am faced with choosing between a healer that wont DPS and the party lives vs a healer that DPS's and people die and/or the group repeatedly
wipes due to this, I will forever choose the first option.
No one thinks that DPS has any priority over healing.
No one thinks that a healer that lets people die for the sake of DPS is a good healer.
Your original post just baited people to engage in this "debate".
Please edit your original post to include this opinion so that respondents don't assume you're bashing on healer DPS.
Just my 2 cents:
Presence of Mind = worst buff ever. 5 min recast for 10 seconds of spell speed boost.
Cure 3 = Useless. Too much MP, too little effective radius
Divine Seal, on the other hand, priceless with Medica/Medica 2
MP Regen for Shroud of Saints is also off the chain.
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