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  1. #31
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    FWIW WoW has specialisation within the crafting field.

    Tailor for example could specialise in a certain type of cloth, although they could still make all the cloth types the ones they specialise in would require less mats and provide twice the reward.

    SE could take it one step further only allowing particular specialistion in making certain materials, although I think it would actually cause more issues in the long run.
    (1)

  2. #32
    Player
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    Mar 2011
    Posts
    1,651
    I can see crafting being required to unlock a battle job in limited and low fashion, but really the crafting system is okay by itself.
    (0)

  3. #33
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Kailea_Nagisa View Post
    because they are crafting classes? There would be no need to make any jobs for crafting classes.
    The argument could be made that there is no need for chocobos because we have Anima and Aetheryte. But we still would like to have them.

    We technically don't "need" Jobs on top of the Armory Classes. Many players have already demonstrated that they can defeat the toughest challenges in the game without them. But we would still like to have them.

    The OP would like to have Jobs for DoH Classes.
    Do we need them. No.
    Would we like to have them?? ... Maybe.
    (0)

  4. #34
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,064
    Quote Originally Posted by Jinko View Post
    Cause nobody cares about crafting and as each month goes by it becomes more and more meaningless.

    How do crafters expect to compete with untradeable gear anyway ?
    Same way they did in FFXI? dumb response is dumb. Crafters in FFXI were the richest of players, that's because people still bought their stuff. FFXIV has a few untradeable items and crafters are useless now?

    We technically don't "need" Jobs on top of the Armory Classes. Many players have already demonstrated that they can defeat the toughest challenges in the game without them. But we would still like to have them.
    Jobs aren't meant "to defeat the toughest challenges in the game", jobs are meant to defeat much tougher challenges because the toughest challenges in the game just don't cut it. Crafting wont have jobs, that's just silly, they are already specialized classes and have hardly any leeway in customization, there is nothing they would benefit from "specialization" that can't be done through gear anyway.
    (1)
    Last edited by Mack; 05-27-2011 at 03:41 AM.

  5. #35
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Mack View Post
    Jobs aren't meant "to defeat the toughest challenges in the game", jobs are meant to defeat much tougher challenges because the toughest challenges in the game just don't cut it. Crafting wont have jobs, that's just silly, they are already specialized classes and have hardly any leeway in customization, there is nothing they would benefit from "specialization" that can't be done through gear anyway.
    Some crafter Jobs wouldn't quite be "specializations" in the sense that they are an advanced form of the Class. Some may be a "consolidation" in order to do specific things.

    Shipwrights for example, consolidate the abilities of Armorers (plates & rivets), Carpenters (lumber), and Weavers (sails & ropes) and focus on only those things that help build a ship. They excel at it, probably to the detriment of other abilities.
    (0)

  6. #36
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    Why no speculation on jobs for crafting? Because those are clearly going to be taking a backseat in importance. Theres no need to make jobs for crafting... Crafting itself already feels like a fucking job (not in a good way).
    (1)

  7. #37
    Player
    Ilethius's Avatar
    Join Date
    Mar 2011
    Location
    U'ldah
    Posts
    263
    Character
    Ilethius Tarraban
    World
    Moogle
    Main Class
    Marauder Lv 6
    Maybe a 'Materia Hunter' job will be implemented!
    (0)

  8. #38
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Kurokikaze View Post
    Crafting itself already feels like a fucking job (not in a good way).
    I find crafting to be the most enjoyable and personally rewarding activity in the game. Just goes to show how we are all different.
    (1)

  9. #39
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    I think that instead of adding job specializations for crafting, they should just make crafting more varied, intricate, and fun. We know there's group crafting going on eventually, and there ARE going to be some changes to several crafting mechanics, as well as the addition of the materia system, but apart from that, what else can you do to make them stand out even more in an interesting way? Unless they do away with guild marks, you don't really need to put anything else on top of crafting classes.
    (0)

  10. #40
    Player
    Swev's Avatar
    Join Date
    Mar 2011
    Posts
    103
    Character
    Ultan Darklight
    World
    Hyperion
    Main Class
    Gladiator Lv 52
    I think crafting system shouldnt have "job lvls" Only material levels where you can only get the mats you need to make something by leveling up your main job and harvesting it. Leveling up a craft is becoming too much of a grind.
    (0)

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