Quote Originally Posted by Sorel View Post
I guess it depends on your point of view.

Carpenters deal with anything made of wood. That's pretty darn general. Shipwrights use wood to build ships. So they need to have some skill as a Carpenter.

But if you ask a Shipwright Job to make a bundle of arrows, he may be able to pull it off, but it may take him twice as long using up twice the amount of materials ... and it certainly won't be HQ.

The way I see it (i.e. my opinion), Crafting Training like Fletchery, Bonecarving, and Nailcasting are all designed to help the crafter make physically small things. Things that are no larger than a person. These are things that a solo crafter can handle.

Crafting Jobs should be designed to help the crafter craft BIG things. Things larger than a person. And things that require more than one crafter to make. Boats, buildings, airships, roads, tunnels, seige engines, etc, could all have Jobs that help construct them.
Have you ever been to a doctor?

See you have your general doctor that assesses how you're doing, then you have your specialized doctors that tell you the specifics (there's a doctor position for almost every single organ inside the human body, the most specialized such as a heart doctor or a head doctor, they're specialized because they are doctors of something specific, that they don't work any other part; same thing here).

I'm not disagreeing with the sentiments of more crafting classes as I am about your terminology.