Most people did not make money in FFXI through consumables, some did, but that was really chump change compared to other large sellables like Haubergeon +1 which sold for around a 4million profit, or a HQ elemental staff which use to sell for 1.2-1.8million profit. Where a HQ of food/Ammo would sell for a 10-20k profit usually although a bit faster. In all crafts NQ stuff was sold for a loss.
FFXI had rare/ex drops that made crafting gear worthless yes, but they where hard as crap to get... time wise. Such as that 4million gil body was worthless compared to a Adaberk from Nid. All Weapons where worthless compared to relics, except HQ staffs, half the AF outclasses all crafted gear.
FFXI had 4 things that kept crafting highly profitable through 8yrs
1) The Time constraints of getting the top rare/ex gear stopped alot of people from getting it so they relyed on the HQ crafed gear.
2) Crafting was harder to level... in FFXIV it is time consuming but anyone can do it, in XI it costed 100s of millions of gil in some cases to level it which prevented alot of people from investing in it. (less crafters = more profitable)
3) The crafting materials where rare, Carpenter for example. IN XIV you can get up to 5 logs in 1 logging attempt if you are lucky, in XI you would only get 1. So materials are coming in at a much much faster rate making it easy to level up.
4) Gear sets made each class have up to 3 sets of armor to optimize their job
Now changing all 4 made ffxiv a ton more casual than XI, but none the less it will devalue crafting in the end, alot.
If FFXIV continues to have rare/ex drops that are easy to get, then yes crafting will become completely worthless really fast, since the majority will have the non-trade better gear.
They either need to make all the gear much much harder to get, or make it like Tanaka did where NMS drop alot of craftable gear if they are going to keep crafting profitable.


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