Then how about the inverse of the combats class/job ideas. Make multiple crafts into one job. So if the possibility of group crafting comes about in the future and something like a ship(that would make sense to involve almost every craft) that you wouldn't need a relatively large group of high level crafters, which would be seemingly difficult to put together. If just a couple people had 2 or 3 crafts under one job they could take care of it in a much simpler fashion. Idk, I just had and idea and wondered what everyones thoughts were. I wasn't voicing my dissatisfaction and asking for something to be implemented. Don't get your undies all up in a bunch. Haha