Quote Originally Posted by Amineri View Post
I 100% agree. Hence my solution provides AT LEAST 10 times the pain!

Ah, I love sarcasm. <3

Seriously, I agree that crafting is a fairly painful grind. But I think the solution to that is to make the crafting experience more fun, rather than simply allowing people to max out all craft classes in short order.

Allowing specialization of crafting jobs does a couple of things:
1) Allows a player with less time to at least PARTICIPATE in the crafting economy. By going "depth-first", and focussing upon one specialization, such a player can still achieve mastery.
2) Prevents players from too quickly mastering ALL crafts. I saw that happen in Fallen Earth, and it really wrecked the economy. Once all players can make all items, the drive to exchange goods and items really falls off.

Making crafting more enjoyable should be a separate task, imho. Specifically, after Matsui-san finishes (enough) with the battle system changes to have some free time, I'd like to see the battle team turn its collective eye to improving the crafting / gathering play experience. You can see my appeal here : http://forum.square-enix.com/ffxiv/t...l=1#post152005
They probably have different teams for battle than for crafting/gathering, as they work verrrrryyy differently, but they do have some commonground (such as with some of the NM drops -- if the drop is too common and it is a craftable item, it pretty much makes it worthless to craft that item at all).

As for the "DoH Jobs," I think they should wait until the player companies start because it seems like specialized jobs like painting (ITHASTOBEWEAVERBECAUSECANVAS) pictures, cobbling houses (maybe a miner? Not sure), building ships (Weavers, Carpenters, Blacksmiths, Armorers), etc. work mostly as part of a larger whole -- just making a sail doesn't really do anything if there's no ship, and you can't really build a ship without sails, nails, or steel reinforcement (or cannons etc).

Regardless I don't think a job specialized for hat crafting would work very well unless they drastically improved SP rates for crafting and also added a ton of variety to crafted items (like 5 different models per hat type -- yay sliders previewed in the "Making of Eorzea!")

And....I still have my fingers triple crossed (it's one after double...odds are trustworthy, right?) for a Chemist battle job that is learned from a DoH class...