Page 17 of 23 FirstFirst ... 7 15 16 17 18 19 ... LastLast
Results 161 to 170 of 227
  1. #161
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Sinth View Post
    The problem is that the game is coded to future standards that our current network infrastructure is not yet (obviously) capable of handling.
    A.) Programming for what customers could have in the future, while not adequately meeting the demands of now is terrible.

    Some of the red latency issues cannot be chalked up to networking speeds. Issues where a viewer is at 6 o'clock, landslide targets someone standing at 3, they run across the platform to 7 or 8 and still get knocked off.

    B.) Things are known about the programming that can't really be discussed here. Suffice it to say, this is not the programming of the future, or even of the past of most AAA titles, aside from XI.

    Aside from the dancing, wow's combat model is similar and handles so much better, less sluggishly.

    TERA's combat model is similar and handles the dancing much better.
    (2)
    Shield Lob (Can change red text to Tomahawk and it will work perfectly Warriors)
    /macroicon "Shield Lob"
    /ac "Shield Lob" <t>
    /marking attack1 <t>

    Better "macro switching", give it a read: http://tinyurl.com/ffxivhotbars

  2. #162
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Steeled View Post
    TERA's combat model is similar and handles the dancing much better.
    TERA is special because it cheats. Theoretically it's easy to hack tera due to these cheating, but the korean programers seems to have some nice correction failsafes in place to make it hard to get away with it.

    Just like ARR theoretically is harder to hack, but have been plagued with hacks from day 1.

    Tera actually has netcode much like a dungeon crawler. It's very elegant from what we know of it. But that's why a lot of f2p instance MMOs run so darn well.
    (1)

  3. #163
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    The client-based MMORPG architecture is essentially solved. If you're paranoid about security you can always be like Blizzard and run the Warden to spy on your users. Until we've discovered a way to transmit information faster than the speed of light, there's no reason to do it in a server-based mode. Even at light speed + infinitely fast server/client you'd expect a game like WoW to have same issues as FF14 about 3% of the time (0.01s lag versus 0.3s lag) if it ran on the same model, and nobody would consider WoW's PvP as acceptable if an ability like Ice Block failed with 3% the frequency compared to say Hallowed Ground failing in FF14 (which can be quite often). Note that here failure means you used the ability, and was charged the CD, but it did not activate.
    (1)

  4. #164
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Forget Ice Block, HG is a mirror of Divine Shield, except they made it not ignore EVERY type of damage (which DS did for a long time).

    And yeah, for the years I tanked on paladin, all my cooldowns always activated 100% of the time. If the ability went on cooldown, it saved me if it could. If the ability went on cooldown, I got the effect. I know that it worked 99.99% for everyone else because the nutcases over there would have torn the forums apart had it ever been a noticeable issue.

    Kuku, how does TERA cheat? I know you're being facetious, but what's the base of the statement? If the programmers have found a way to keep it safe while simultaneously making it efficient, more power to them.
    (5)
    Shield Lob (Can change red text to Tomahawk and it will work perfectly Warriors)
    /macroicon "Shield Lob"
    /ac "Shield Lob" <t>
    /marking attack1 <t>

    Better "macro switching", give it a read: http://tinyurl.com/ffxivhotbars

  5. #165
    Player
    aglamau's Avatar
    Join Date
    Aug 2013
    Posts
    67
    Character
    Acylia Aglamau
    World
    Moogle
    Main Class
    Lancer Lv 50
    in fact, the on us/euro serveur has going to be lagging forever?
    (3)

  6. #166
    Player
    10TailBeast's Avatar
    Join Date
    Aug 2013
    Posts
    105
    Character
    Arik Dotharl
    World
    Siren
    Main Class
    Gladiator Lv 57
    So even if I get a PS4, I'll still have terrible lag and zero packet return (character sliding around after an action for example)? If true, really wondering if I should stay with this game seeing as how the battles are only going to get bigger from here. My connection is fine. All my other online game perform perfectly. Some of that has to do with the PS3, so we'll see what happens if I get a PS4 and into the beta/release.
    (3)

  7. #167
    Player
    Djeserit's Avatar
    Join Date
    Oct 2011
    Location
    Limsa
    Posts
    304
    Character
    Daeada Fehr
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Astarica View Post
    Even at light speed + infinitely fast server/client you'd expect a game like WoW to have same issues as FF14 about 3% of the time (0.01s lag versus 0.3s lag) if it ran on the same model, and nobody would consider WoW's PvP as acceptable if an ability like Ice Block failed with 3% the frequency compared to say Hallowed Ground failing in FF14 (which can be quite often). Note that here failure means you used the ability, and was charged the CD, but it did not activate.

    Vinyl records have been out of date for a while now, might want to consider upgrading to new technology. You'll repeat the same argument over and over again much less when you make the switch to CDs!
    (1)

  8. #168
    Player
    Pikachew's Avatar
    Join Date
    Oct 2013
    Posts
    40
    Character
    Pika Chu
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Astarica View Post
    Even at light speed + infinitely fast server/client you'd expect a game like WoW to have same issues as FF14 about 3% of the time (0.01s lag versus 0.3s lag) if it ran on the same model, and nobody would consider WoW's PvP as acceptable if an ability like Ice Block failed with 3% the frequency compared to say Hallowed Ground failing in FF14 (which can be quite often). Note that here failure means you used the ability, and was charged the CD, but it did not activate.
    People need to stop using Hallowed Ground as an example. The skill doesn't fail because of the .3 second lag it fails because it has a casting animation. Which is very much warranted considering how good the ability is.
    (0)

  9. #169
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Pikachew View Post
    People need to stop using Hallowed Ground as an example. The skill doesn't fail because of the .3 second lag it fails because it has a casting animation. Which is very much warranted considering how good the ability is.
    You can find logs that looks like:
    1. You use potion for 100 HP
    2. Mob hits you for 50 HP
    3. You die

    Is there a drinking animation on potions too? The 'casting animation' is the exact same problem. It comes from the fact that something has occured on your client (you drink a potion or used a skill) that is not yet acknowledged by the server. There's no grand design trying to balance certain skills with a hidden lag. You can use something as a weak as a regular potion and you'll still find that you don't get the 100 HP at the instant you think you do.
    (4)

  10. #170
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    People need to stop using Benediction as an example. The skill doesn't fail because of the .3 second lag it fails because it has a casting animation. Which is very much warranted considering how good the ability is.
    People need to stop using Sentinel as an example. The skill doesn't fail because of the .3 second lag it fails because it has a casting animation. Which is very much warranted considering how good the ability is.
    People need to stop using Potions as an example. These don't fail because of the .3 second lag they fail because they has a casting animation. Which is very much warranted considering how potent 1.5-3% of your hp restored is.
    People need to stop citing examples. Abilities don't fail because of the .3 second lag it fails because SE wants us to watch the animation. Which is very much warranted considering.. hmm.
    (4)
    Shield Lob (Can change red text to Tomahawk and it will work perfectly Warriors)
    /macroicon "Shield Lob"
    /ac "Shield Lob" <t>
    /marking attack1 <t>

    Better "macro switching", give it a read: http://tinyurl.com/ffxivhotbars

Page 17 of 23 FirstFirst ... 7 15 16 17 18 19 ... LastLast