A.) Programming for what customers could have in the future, while not adequately meeting the demands of now is terrible.
Some of the red latency issues cannot be chalked up to networking speeds. Issues where a viewer is at 6 o'clock, landslide targets someone standing at 3, they run across the platform to 7 or 8 and still get knocked off.
B.) Things are known about the programming that can't really be discussed here. Suffice it to say, this is not the programming of the future, or even of the past of most AAA titles, aside from XI.
Aside from the dancing, wow's combat model is similar and handles so much better, less sluggishly.
TERA's combat model is similar and handles the dancing much better.