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  1. #1
    Player
    Katish's Avatar
    Join Date
    May 2022
    Posts
    349
    Character
    Cat Toy
    World
    Mateus
    Main Class
    White Mage Lv 100
    Here's an answer they could do and would be cost effective... just move the connections for bosses and dungeons and raids from server or client reliant to peer-to-peer connection. This making it a hybrid configuration. Only server checks needed would be is what is needed to be checked. Some mmos and games have already embraced this level of thinking. The major flaw of this is variation in connections and keeping unimportant things in packets sent and received, although in a global mmo that people want to have be region unlocked it would be for the best. Just optimize the fights based on average response time. [Nexon has done this to a varying degree]
    (0)
    Last edited by Katish; 06-02-2023 at 02:04 AM.

  2. #2
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by Katish View Post
    Here's an answer they could do and would be cost effective... just move the connections for bosses and dungeons and raids from server or client reliant to peer-to-peer connection. Only server checks needed would be is what is needed to be checked. Some mmos and game have already embraced this.The major flaw of this is variation in connections and keeping unimportant things in packets sent and received, although in a global mmo that people want to have be region unlocked it would be for the best.
    Peer to Peer would only help your perception of someone's position in relation to you. The fight itself would still need to be server authoritative, so it'd need all player positions regardless..

    Any online game with dynamic assets/actors will require server authority and simulation for engagement.

    Also, there's too many issues with Peer to Peer, it's not uncommon for you to just not see other players because your network is too restrictive and blocking those random IPs. Not to mention it's a security risk.

    But regardless.. It wouldn't fix the actual issues we're experiencing, it would just introduce completely new issues with no real upside to us or benefit to the server itself. Most servers have a thread layer for network activity. I don't give a shit if players hitch, I only care if I still get hit by an AoE I was out of 4 seconds ago. P2P won't fix that unfortunately. The only benefit I guess I could see is faster visible reaction from other players, so any player interacting mechanics would be easier.
    (1)
    Last edited by R041; 06-02-2023 at 02:05 AM.