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  1. #201
    Player
    Illya's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Illyasviel Einzbern
    World
    Ultros
    Main Class
    Marauder Lv 80
    Quote Originally Posted by kukurumei View Post
    TERA is special because it cheats. Theoretically it's easy to hack tera due to these cheating, but the korean programers seems to have some nice correction failsafes in place to make it hard to get away with it.

    Just like ARR theoretically is harder to hack, but have been plagued with hacks from day 1.

    Tera actually has netcode much like a dungeon crawler. It's very elegant from what we know of it. But that's why a lot of f2p instance MMOs run so darn well.
    Tera runs on Unreal Engine, which has netcode optimized for online FPS where your latency is critical to everything you do, and also where cheating and hacking are really obvious and can be a problem if allowed to occur unchecked. They started with better netcode than FFXIV finished with when you realize that Epic Games has been coding their network engines since the original Unreal Tournament in 1999. They have nearly 15 years of experience with netcode, and it shows in all games which use UE3 like Tera.
    (4)
    Last edited by Illya; 12-12-2013 at 09:32 AM.

  2. #202
    Player
    whilke's Avatar
    Join Date
    Sep 2013
    Posts
    189
    Character
    Rishtar Salomon
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Illya View Post
    Tera runs on Unreal Engine, which has netcode optimized for online FPS where your latency is critical to everything you do, and also where cheating and hacking are really obvious and can be a problem if allowed to occur unchecked. They started with better netcode than FFXIV finished with when you realize that Epic Games has been coding their network engines since the original Unreal Tournament in 1999. They have nearly 15 years of experience with netcode, and it shows in all games which use UE3 like Tera.
    Um...FFXI came out in 2003. SE has had 10 years of experience with MMO netcode specifically. So, what's their excuse?
    (4)

  3. #203
    Player
    Diraco's Avatar
    Join Date
    Mar 2011
    Posts
    49
    Character
    Dirac Quin
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by whilke View Post
    Um...FFXI came out in 2003. SE has had 10 years of experience with MMO netcode specifically. So, what's their excuse?
    With the way XI's network performance has degraded over the years, it's likely that the development team which created it was disbanded soon after the game's release. Which would mean that XI can not be considered as experience gained for XIV development. Maybe someone could check the credits for both games, though, since I'm too lazy to do that!
    (2)

  4. #204
    Player
    whilke's Avatar
    Join Date
    Sep 2013
    Posts
    189
    Character
    Rishtar Salomon
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Diraco View Post
    With the way XI's network performance has degraded over the years, it's likely that the development team which created it was disbanded soon after the game's release. Which would mean that XI can not be considered as experience gained for XIV development. Maybe someone could check the credits for both games, though, since I'm too lazy to do that!
    The same engineer has not been working on the unreal netcode for 15 years (with how the game industry operates). They just hire smart people, and build upon what they've done in the past.

    FFXIV looks to have decided to do neither of those things.
    (5)

  5. #205
    Player
    Gravehill's Avatar
    Join Date
    Aug 2013
    Posts
    91
    Character
    Lieutenant Whiskers
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50
    Tera also has the worst draw distance in any game that has come out in the past 15 years so that's not exactly a viable solution
    (0)

  6. #206
    Player
    Wildsprite's Avatar
    Join Date
    Jul 2011
    Posts
    1,299
    Character
    Moonfrost Hailstorm
    World
    Zalera
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Gravehill View Post
    Tera also has the worst draw distance in any game that has come out in the past 15 years so that's not exactly a viable solution
    as far as I know that is in the user interface not the game engine
    (0)

  7. #207
    Player
    Sigman's Avatar
    Join Date
    Aug 2013
    Posts
    4
    Character
    Sigman Sforziet
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Gravehill View Post
    Tera also has the worst draw distance in any game that has come out in the past 15 years so that's not exactly a viable solution
    Off topic but..
    Tera's draw distance was quite far, I think you need to turn up your graphics settings...

    The server live-state that is happening in this game... really troubling. I wish SE would go back and recode.

    Please :-(
    (5)

  8. #208
    Player

    Join Date
    Dec 2013
    Posts
    1
    Quote Originally Posted by Kith View Post
    While its not optimal, honestly if they just "fix" dodging by improving the poll rate in _all_ dungeons, then I can live with that. I'd obviously rather it be fixed in the overworld as well, but inside duty/instances would make it tolerable I think as these are the times when its crucial to dodge stuff.
    At the very least every dungeon with dodge this or instantly die mechanics...
    (1)

  9. #209
    Player
    Lego3400's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lomnisa (Live) Uldah (Beta)
    Posts
    312
    Character
    Vandal Lillithson
    World
    Excalibur
    Main Class
    Summoner Lv 60
    Off Topic... selni... your avatar is diffrent.... WHY?
    (0)

  10. #210
    Player
    complexxL9's Avatar
    Join Date
    Aug 2013
    Posts
    187
    Character
    Soul Pierce
    World
    Cerberus
    Main Class
    Miner Lv 50
    So I guess everyone who cared had already left huh?
    (0)
    Something does not feel right with your game: http://forum.square-enix.com/ffxiv/threads/86836-The-Navel-(Hard)-plume-animation-damage-impact-out-of-sync http://forum.square-enix.com/ffxiv/threads/71728-The-problem-with-Instant-OFF-GCD-abilities-makes-combat-feel-less-rewarding http://forum.square-enix.com/ffxiv/threads/91388-Silence-not-taking-effect-even-though-it-is-used-before-enemy-finishes-the-casting http://forum.square-enix.com/ffxiv/threads/86887-Unable-to-activate-skills-even-though-UI-displays-them-as-available-for-use

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