SE's devs feels like Austin Powers when they just got Dr. Evil out of cyro-freeze and he still thinks one million dollar is a lot of money. I mean, I understand there are the guys who design a game to be anti-WoW for whatever reason but to be the anti-WoW you at least have to know what WoW is. This game makes me think nobody on the staff has played a MMORPG besides FF11, ever. MMORPG server architecture is hardly a guarded secret. Even very cheap MMORPG has adequate response. This isn't like say a big name MMORPG announces they'll have permadeath. As crazy as it sounds in theory you can see why some guy might believe this could work. FF14 is more like 'let's take everything worked on a MMORPG and break it on purpose', and you can't even find a justification for it like a permadeath game can. Stuff is just plain broken. They really need to fundamentally redesign the abilities so that you're not dependent on dodging stuff in easily the worst environment for such actions. The announcement in 2.1 is better than nothing, but I suspect it'd not be sustainable because constant check on client position is likely very straining on the server.