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  1. #1
    Player
    Kith's Avatar
    Join Date
    Aug 2013
    Posts
    20
    Character
    Kith Ayri
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Katai View Post
    I guess this is good news...

    Beta 4: "AoE dodging feels sluggish"

    *FIX*

    Launch: "AoE dodging still sluggish. Finding it particularly troubling during Primals and Coil"

    *2.1 FIX*

    Future: "AoE dodging outside of primals and coil still sluggish"

    ...etc????

    Long story short: Servers are expensive and they won't improve them unless they make more money... which they'll only get if they improve the servers.

    Final Fantasy XIV: A Catch-22 Reborn

    I certainly hope I'm wrong.
    While its not optimal, honestly if they just "fix" dodging by improving the poll rate in _all_ dungeons, then I can live with that. I'd obviously rather it be fixed in the overworld as well, but inside duty/instances would make it tolerable I think as these are the times when its crucial to dodge stuff.
    (6)

  2. #2
    Player
    Katai's Avatar
    Join Date
    Aug 2013
    Posts
    22
    Character
    Katai Ceres
    World
    Diabolos
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Kith View Post
    While its not optimal, honestly if they just "fix" dodging by improving the poll rate in _all_ dungeons, then I can live with that. I'd obviously rather it be fixed in the overworld as well, but inside duty/instances would make it tolerable I think as these are the times when its crucial to dodge stuff.
    I completely agree that it would be a most welcome change to the current state of affairs. However, does it not also worry you that such mechanics that we experience in instances will never be brought over to the overworld, thus leaving it locked in it's current incarnation for the foreseeable future?
    (2)

  3. #3
    Player

    Join Date
    Dec 2013
    Posts
    1
    Quote Originally Posted by Kith View Post
    While its not optimal, honestly if they just "fix" dodging by improving the poll rate in _all_ dungeons, then I can live with that. I'd obviously rather it be fixed in the overworld as well, but inside duty/instances would make it tolerable I think as these are the times when its crucial to dodge stuff.
    At the very least every dungeon with dodge this or instantly die mechanics...
    (1)