Quote Originally Posted by Katai View Post
I guess this is good news...

Beta 4: "AoE dodging feels sluggish"

*FIX*

Launch: "AoE dodging still sluggish. Finding it particularly troubling during Primals and Coil"

*2.1 FIX*

Future: "AoE dodging outside of primals and coil still sluggish"

...etc????

Long story short: Servers are expensive and they won't improve them unless they make more money... which they'll only get if they improve the servers.

Final Fantasy XIV: A Catch-22 Reborn

I certainly hope I'm wrong.
While its not optimal, honestly if they just "fix" dodging by improving the poll rate in _all_ dungeons, then I can live with that. I'd obviously rather it be fixed in the overworld as well, but inside duty/instances would make it tolerable I think as these are the times when its crucial to dodge stuff.