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  1. #1
    Player
    Wildsprite's Avatar
    Join Date
    Jul 2011
    Posts
    1,299
    Character
    Moonfrost Hailstorm
    World
    Zalera
    Main Class
    Dancer Lv 100
    Quote Originally Posted by HumsterMKX View Post
    It is not 3ms. It is 300ms...
    I stand corrected, you are right it is 300ms

    Quote Originally Posted by Sunarie View Post
    Therefore, while it will only be for certain areas (for example high-level content and the Wolves' Den), you will be able to notice the faster response times. Please stay tuned!"

    What's that mean? High-level content is basically end-game (I don't really see how it could be interpreted another way), and Wolves' Den is PvP. So they are adjusting it for both. The bigger win though, is that they realize it's a problem and are now trying to work to fix it. Even if they start with something that's small, they still recognize it's there.

    Please don't go say they're only working to fix it for PvP though, that's just not true.
    this should be fixed for all instanced battles, not just high level content and PvP. that is the point. fixing content that only high level players will see is bad. especially if you want to get new players into the game
    (3)
    Last edited by Wildsprite; 11-25-2013 at 12:05 AM.

  2. #2
    Player
    Katai's Avatar
    Join Date
    Aug 2013
    Posts
    22
    Character
    Katai Ceres
    World
    Diabolos
    Main Class
    Conjurer Lv 50
    I guess this is good news...

    Beta 4: "AoE dodging feels sluggish"

    *FIX*

    Launch: "AoE dodging still sluggish. Finding it particularly troubling during Primals and Coil"

    *2.1 FIX*

    Future: "AoE dodging outside of primals and coil still sluggish"

    ...etc????

    Long story short: Servers are expensive and they won't improve them unless they make more money... which they'll only get if they improve the servers.

    Final Fantasy XIV: A Catch-22 Reborn

    I certainly hope I'm wrong.
    (4)

  3. #3
    Player
    Kith's Avatar
    Join Date
    Aug 2013
    Posts
    20
    Character
    Kith Ayri
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Katai View Post
    I guess this is good news...

    Beta 4: "AoE dodging feels sluggish"

    *FIX*

    Launch: "AoE dodging still sluggish. Finding it particularly troubling during Primals and Coil"

    *2.1 FIX*

    Future: "AoE dodging outside of primals and coil still sluggish"

    ...etc????

    Long story short: Servers are expensive and they won't improve them unless they make more money... which they'll only get if they improve the servers.

    Final Fantasy XIV: A Catch-22 Reborn

    I certainly hope I'm wrong.
    While its not optimal, honestly if they just "fix" dodging by improving the poll rate in _all_ dungeons, then I can live with that. I'd obviously rather it be fixed in the overworld as well, but inside duty/instances would make it tolerable I think as these are the times when its crucial to dodge stuff.
    (6)

  4. #4
    Player
    Katai's Avatar
    Join Date
    Aug 2013
    Posts
    22
    Character
    Katai Ceres
    World
    Diabolos
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Kith View Post
    While its not optimal, honestly if they just "fix" dodging by improving the poll rate in _all_ dungeons, then I can live with that. I'd obviously rather it be fixed in the overworld as well, but inside duty/instances would make it tolerable I think as these are the times when its crucial to dodge stuff.
    I completely agree that it would be a most welcome change to the current state of affairs. However, does it not also worry you that such mechanics that we experience in instances will never be brought over to the overworld, thus leaving it locked in it's current incarnation for the foreseeable future?
    (2)

  5. #5
    Player

    Join Date
    Dec 2013
    Posts
    1
    Quote Originally Posted by Kith View Post
    While its not optimal, honestly if they just "fix" dodging by improving the poll rate in _all_ dungeons, then I can live with that. I'd obviously rather it be fixed in the overworld as well, but inside duty/instances would make it tolerable I think as these are the times when its crucial to dodge stuff.
    At the very least every dungeon with dodge this or instantly die mechanics...
    (1)

  6. #6
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Sunarie Rymshek
    World
    Famfrit
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Wildsprite View Post
    this should be fixed for all instanced battles, not just high level content and PvP. that is the point. fixing content that only high level players will see is bad. especially if you want to get new players into the game
    I am not disagreeing with you there, but they have to start somewhere, and bandage the issue somehow with a bit of urgency. Since increasing the rate at which positioning polls are done will create a very large load on the server, they have to be selective as to which areas they decide to apply the bandage. It makes the most sense to have them in the areas that are the most movement intensive, such as Titan. That isn't to say that this will be the very last thing they do to address it (at least I sure hope it's not), or that they shouldn't address it elsewhere. However, expecting them to immediately fix all areas with 2.1 is unreasonable. That's why I believe the mere fact they addressed it and are now making moves to try and improve it is so important.
    (4)

  7. #7
    Player
    Koressa's Avatar
    Join Date
    Oct 2013
    Posts
    7
    Character
    Aseira Enivalen
    World
    Cactuar
    Main Class
    Archer Lv 37
    So bascially SE could spend the money to fix it now and technically make some of it back or keep it the way it is and have players leave in droves and lose money? I know for a fact when I get to the point where the desyncs with the AoEs are common, I'm done with this game. Things of this nature should not happen at all if SE wants to keep FFXIV open, and everyone knows it.
    (7)