Quote Originally Posted by Steeled View Post
The glaring problem really is that these aren't even up to 2010 standards. Seriously, decade old games have adapted better than this.

I grow tired of all the people growing super defensive about this, there's nothing to defend. More often than not, the people that defend it are buying the company line, literally.
The problem is that the game is coded to future standards that our current network infrastructure is not yet (obviously) capable of handling in order to provide a good experience. The server running the show is the way of the future. I expect to see many more games which run the majority of their code executions in a server live-state environment to arrive in the next 5-10 years. However, SE may have been a bit too ambitious in their efforts to lead with this technology given today's typical networking speeds.