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  1. #1
    Player
    Steeled's Avatar
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    Jun 2013
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    Character
    Conchobar Pridwen
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    Ultros
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    Gladiator Lv 50
    The glaring problem really is that these aren't even up to 2010 standards. Seriously, decade old games have adapted better than this.

    I grow tired of all the people growing super defensive about this, there's nothing to defend. More often than not, the people that defend it are buying the company line, literally.
    (2)
    Shield Lob (Can change red text to Tomahawk and it will work perfectly Warriors)
    /macroicon "Shield Lob"
    /ac "Shield Lob" <t>
    /marking attack1 <t>

    Better "macro switching", give it a read: http://tinyurl.com/ffxivhotbars

  2. #2
    Player Sinth's Avatar
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    Sep 2013
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    424
    Character
    Sinth Reborn
    World
    Gilgamesh
    Main Class
    Lancer Lv 52
    Quote Originally Posted by Steeled View Post
    The glaring problem really is that these aren't even up to 2010 standards. Seriously, decade old games have adapted better than this.

    I grow tired of all the people growing super defensive about this, there's nothing to defend. More often than not, the people that defend it are buying the company line, literally.
    The problem is that the game is coded to future standards that our current network infrastructure is not yet (obviously) capable of handling in order to provide a good experience. The server running the show is the way of the future. I expect to see many more games which run the majority of their code executions in a server live-state environment to arrive in the next 5-10 years. However, SE may have been a bit too ambitious in their efforts to lead with this technology given today's typical networking speeds.
    (2)

  3. #3
    Player
    kukurumei's Avatar
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    Mar 2011
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    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Sinth View Post
    The problem is that the game is coded to future standards that our current network infrastructure is not yet (obviously) capable of handling in order to provide a good experience. The server running the show is the way of the future. I expect to see many more games which run the majority of their code executions in a server live-state environment to arrive in the next 5-10 years. However, SE may have been a bit too ambitious in their efforts to lead with this technology given today's typical networking speeds.
    Then how do you explain the complete lack of predictive coding both on the client side and the server side, that has predominated the better half of post Y2K online gaming.

    Or the backward failsafes for sticking with TCP, that has lead to massive ISP p2p toggling flags.

    Or the FF11 like animation sync problems with network congestion instead of rollback syncing

    Or how well stupidly bad it is in comparison to many MMOs that run with less hardware, less intrusions, and generally better all around "brain power".

    It's not 5-10yrs ahead, that's pure BS. It's just inferior coding and planning.

    Just like 2013 computers are far more energy efficient while being more powerful and perform better optimzation then 2000 era models. There is never a time that "well in the future we can brute force it".

    No there is never a future that will brute force it. That's not engineering.

    This isn't even about SE or FF14 anymore, this is about pure technology and theory. There's no white knighting here.
    (6)
    Last edited by kukurumei; 11-19-2013 at 05:15 AM.

  4. #4
    Player
    Steeled's Avatar
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    Jun 2013
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    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Sinth View Post
    The problem is that the game is coded to future standards that our current network infrastructure is not yet (obviously) capable of handling.
    A.) Programming for what customers could have in the future, while not adequately meeting the demands of now is terrible.

    Some of the red latency issues cannot be chalked up to networking speeds. Issues where a viewer is at 6 o'clock, landslide targets someone standing at 3, they run across the platform to 7 or 8 and still get knocked off.

    B.) Things are known about the programming that can't really be discussed here. Suffice it to say, this is not the programming of the future, or even of the past of most AAA titles, aside from XI.

    Aside from the dancing, wow's combat model is similar and handles so much better, less sluggishly.

    TERA's combat model is similar and handles the dancing much better.
    (2)
    Shield Lob (Can change red text to Tomahawk and it will work perfectly Warriors)
    /macroicon "Shield Lob"
    /ac "Shield Lob" <t>
    /marking attack1 <t>

    Better "macro switching", give it a read: http://tinyurl.com/ffxivhotbars

  5. #5
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
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    1,160
    Character
    Mei Mei
    World
    Ultros
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    Leatherworker Lv 50
    Quote Originally Posted by Steeled View Post
    TERA's combat model is similar and handles the dancing much better.
    TERA is special because it cheats. Theoretically it's easy to hack tera due to these cheating, but the korean programers seems to have some nice correction failsafes in place to make it hard to get away with it.

    Just like ARR theoretically is harder to hack, but have been plagued with hacks from day 1.

    Tera actually has netcode much like a dungeon crawler. It's very elegant from what we know of it. But that's why a lot of f2p instance MMOs run so darn well.
    (1)

  6. #6
    Player
    Illya's Avatar
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    Aug 2013
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    629
    Character
    Illyasviel Einzbern
    World
    Ultros
    Main Class
    Marauder Lv 80
    Quote Originally Posted by kukurumei View Post
    TERA is special because it cheats. Theoretically it's easy to hack tera due to these cheating, but the korean programers seems to have some nice correction failsafes in place to make it hard to get away with it.

    Just like ARR theoretically is harder to hack, but have been plagued with hacks from day 1.

    Tera actually has netcode much like a dungeon crawler. It's very elegant from what we know of it. But that's why a lot of f2p instance MMOs run so darn well.
    Tera runs on Unreal Engine, which has netcode optimized for online FPS where your latency is critical to everything you do, and also where cheating and hacking are really obvious and can be a problem if allowed to occur unchecked. They started with better netcode than FFXIV finished with when you realize that Epic Games has been coding their network engines since the original Unreal Tournament in 1999. They have nearly 15 years of experience with netcode, and it shows in all games which use UE3 like Tera.
    (4)
    Last edited by Illya; 12-12-2013 at 09:32 AM.

  7. #7
    Player
    whilke's Avatar
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    Sep 2013
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    189
    Character
    Rishtar Salomon
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Illya View Post
    Tera runs on Unreal Engine, which has netcode optimized for online FPS where your latency is critical to everything you do, and also where cheating and hacking are really obvious and can be a problem if allowed to occur unchecked. They started with better netcode than FFXIV finished with when you realize that Epic Games has been coding their network engines since the original Unreal Tournament in 1999. They have nearly 15 years of experience with netcode, and it shows in all games which use UE3 like Tera.
    Um...FFXI came out in 2003. SE has had 10 years of experience with MMO netcode specifically. So, what's their excuse?
    (4)

  8. #8
    Player
    Diraco's Avatar
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    Mar 2011
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    Character
    Dirac Quin
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by whilke View Post
    Um...FFXI came out in 2003. SE has had 10 years of experience with MMO netcode specifically. So, what's their excuse?
    With the way XI's network performance has degraded over the years, it's likely that the development team which created it was disbanded soon after the game's release. Which would mean that XI can not be considered as experience gained for XIV development. Maybe someone could check the credits for both games, though, since I'm too lazy to do that!
    (2)