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  1. #11
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by FinagleABagel View Post
    Except that isn't true at all. If you are to believe the OP, you can't just change the server architecture on a whim. I find that explanation to make a lot of sense.

    I think they do design around the positional limitation, because for people that have a good connection to the game there's no problem. Remember how they increased the dodge time for Twintania hurricanes? Someone is looking at that balance.

    The thing they likely did not account for is the the extent of how bad some infrastructure is and how poor some people's connections are. That isn't a problem of integration at SE, that was a problem with assumptions very early in the developmental cycle.
    Because the OP is telling us 2nd grade math on a calculus equation. It's true only so far as stripping away 90% of the "exceptions".

    Ever hear of Battlefield 4...it's been...in the news for a bit. They are actively fixing and improving their network as we speak. It is possible, it isn't even the hardest thing to do. If it has to be done even in late stages, it can be done.

    SE is still 5yr behind the curve, they always have been and always will be at this rate. Bad netcode doesn't make it impossible netcode.

    There is this ideal call engineering. Brute force is just...brute force, if you believe that's the only option, you really need to expand more.
    (3)
    Last edited by kukurumei; 11-19-2013 at 02:45 AM.