Quote Originally Posted by Astarica View Post
It's more like the other way around. In the server model everyone is limited by the 0.3s pooling frequency, as regardless of how close you're to the server, you can't get key information any faster than every 0.3s (like when AEs fire off). Everyone is roughly equally screwed under FF14's model. If your client could make its own decision, the guys living closer to the server would have an advantage. It does create an equal playing field, but in the wrong way (by crippling everyone equally).
I see; that's pretty interesting to note.

So to make everyone equal, they basically reduce the performance of the "optimal" network/geo location to a more standardized level... Hah, seems pretty poor design choice in my opinion :/

Really confused why they decided server side was a better choice..