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  1. #1
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    You say "poor network connection" in your OP however I feel that statement is a little inaccurate.
    I live in Australia, which is technically a "supported" country, however due to my location, I ping to NA servers at 350ms (without VPN) or 240ms (with VPN). If I were to ping any other server in Montreal I will get 240ms..
    In addition to this I have 0% packet loss and my local speed is 100Mbps down/2.5Mbps up.
    From a technical standpoint, my service is not poor, but simply my geographical location.

    My connection is not poor, however without a VPN the game is impossible to play at an endgame level..

    I think it is worth noting that a big downside with the server side option is that someone who lives in NA, Canada or EU will have a pretty large advantage over someone who lives far away, like me.

    Client side however, this advantage is greatly reduced.

    This will become an issue once PvP is released next patch.
    (1)

  2. #2
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Altena View Post
    I think it is worth noting that a big downside with the server side option is that someone who lives in NA, Canada or EU will have a pretty large advantage over someone who lives far away, like me.

    Client side however, this advantage is greatly reduced.
    It's more like the other way around. In the server model everyone is limited by the 0.3s pooling frequency, as regardless of how close you're to the server, you can't get key information any faster than every 0.3s (like when AEs fire off). Everyone is roughly equally screwed under FF14's model. If your client could make its own decision, the guys living closer to the server would have an advantage. It does create an equal playing field, but in the wrong way (by crippling everyone equally).
    (0)

  3. #3
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Astarica View Post
    It's more like the other way around. In the server model everyone is limited by the 0.3s pooling frequency, as regardless of how close you're to the server, you can't get key information any faster than every 0.3s (like when AEs fire off). Everyone is roughly equally screwed under FF14's model. If your client could make its own decision, the guys living closer to the server would have an advantage. It does create an equal playing field, but in the wrong way (by crippling everyone equally).
    I see; that's pretty interesting to note.

    So to make everyone equal, they basically reduce the performance of the "optimal" network/geo location to a more standardized level... Hah, seems pretty poor design choice in my opinion :/

    Really confused why they decided server side was a better choice..
    (0)