That is simply incorrect.and how exactly is that going to fix anything? did you even read the OP? the DISTANCE is not what is causing the latency. your connection will STILL be 'bad' even if the server is in your country. if the problem was the lines underneath the atlantic ocean then that would mean the following:
a) people from NA would not have any issues
b) everyone from EU would have the issues
neither is the case.
Latency is directly proportional to distance. European servers would vastly improve the situation for Europeans.
latency can have different issues. distance is one of them, yes. however, the ping to Montreal for me are better than they are to the european (!) servers for SW:TOR for example. I play on a US server (ping ~180 to 200 usually), and I never ever have any issues with dodging (and timewise it's often a lot shorter in that game). I play tsw on a server located in NA, too. lots of aoe to dodge, no problems except 'derp'.
I play PS2 relatively competative on a US server. I know my legitimate server distance lag.
ARR?
not a chance. a ping of 120-140 does NOT cause this latency. people with a ping of 20 (!!!) have the same issues that I have.
european servers would not 'vastly' improve the issues, but be a waste of money SE should spend on actually changing the system. they need any penny/cent for it.
Where are these people with 20ms ping complaining about the issues?latency can have different issues. distance is one of them, yes. however, the ping to Montreal for me are better than they are to the european (!) servers for SW:TOR for example. I play on a US server (ping ~180 to 200 usually), and I never ever have any issues with dodging (and timewise it's often a lot shorter in that game). I play tsw on a server located in NA, too. lots of aoe to dodge, no problems except 'derp'.
I play PS2 relatively competative on a US server. I know my legitimate server distance lag.
ARR?
not a chance. a ping of 120-140 does NOT cause this latency. people with a ping of 20 (!!!) have the same issues that I have.
european servers would not 'vastly' improve the issues, but be a waste of money SE should spend on actually changing the system. they need any penny/cent for it.
As for your comparisons to SWTOR, I call bull.
Last edited by Garnatian; 11-17-2013 at 12:27 PM.
Meet Gravehill:
His post is just above.I live 2 - 3 hours drive from the city that the server is in, I get 20 ping with no packet loss and i have 1+ second delay on every movement. Casts are fine, but stuff like jumping and moving has a huge delay. All of my friends who are on different ISPs have the same problem. I can mount while running.
“Focus on the journey, not the destination.
Joy is found not in finishing an activity but in doing it.”
We really don't know. However,
TCP-based game + server live-state + Canada ISP's being flagged for throttling
*may* equal: Bad experience in FF XIV.
As far as SE is concerned: Either going for client live-state or UDP (preferably both) could solve the issue.
As far as Gravehill (and others like him) is concerned: using a VPN might help, or changing ISP.
However overall it's really bad that you'd have to use a VPN to play a game operated a few miles away from you. Really. Doesn't happen with any other game properly network-coded (client live-state + UDP)
“Focus on the journey, not the destination.
Joy is found not in finishing an activity but in doing it.”
Why should I need to post a video when literally everyone else is having the issue? I've been saying this shit since beta. I was one of the first people to bring this issue up. It isn't a client-side issue, it is a check-delay built in to the game to compensate for people that have terrible connections. It's like what they used to do with FPS' in the 90's. I have seen it first hand when people bring their laptops over to my house, or vice versa. If I jump, my jump doesn't even begin until well after I have LANDED. I have seen it on three different ISPs.
If you guys actually want me to make a video, I will. I will post it tomorrow or monday.
EDIT: when I said I can mount while running I didn't mean I can literally complete the cast and go on my mount while still running, but the cast almost finishes before it actually interrupts.
Last edited by Gravehill; 11-17-2013 at 02:56 PM.
IMO, you'd be wasting your time.Why should I need to post a video when literally everyone else is having the issue? I've been saying this shit since beta. I was one of the first people to bring this issue up. I have seen it first hand when people bring their laptops over to my house, or vice versa. If I jump, my jump doesn't even begin until well after I have LANDED. I have seen it on three different ISPs.
If you guys actually want me to make a video, I will. I will post it tomorrow or monday.
If people can't "see" this issue, then I am not even sure what games/MMO other than this they've been playing.
In my 12+ years of MMO history I haven't seen anything like this, outside of FFXI; where it didn't matter anyway since the mechanics were totally different. FFXIV in the other hand, is a reaction based game, but we're all left playing a memory based game due to the issues.
And yes, I was mentioning this during all the BETA phases.
It was identified and the developers themselves have noted what causes it but haven't spoken nor address how they plan to fix, or if they plan to fix it at all.
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