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  1. #71
    Player
    zakalw3's Avatar
    Join Date
    Oct 2013
    Posts
    259
    Character
    Wren Zakalwe
    World
    Lich
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Dochas View Post
    The one thing that really gets to me, and what may end up being the reason I cancel is that SE seems to be.... not too bright.
    Lots of hyperbole in this post.
    (0)

  2. #72
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    SE is going to have to eat the millions. They currently getting all of the drawbacks of server-side and none of its benefits.
    (5)

  3. #73
    Player
    TheRac25's Avatar
    Join Date
    Apr 2011
    Posts
    415
    Character
    Krell Ynjynor
    World
    Excalibur
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Sinth View Post
    stuff
    very nice, you can copy stuff out of text books, what are you a 1st year journalism student?
    (0)

  4. #74
    Player
    Alcyon_Densetsu's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Alcyon Densetsu
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Dreamer View Post
    SE is going to have to eat the millions. They currently getting all of the drawbacks of server-side and none of its benefits.
    Bold, but I agree, if after crunching the numbers they think they can still pull off anything more than FF XI-2 out of the market after a year or so like this. Hardcore fans (such the one quoted below) will remain no matter what, and if FF XI is any indication, they're in the vicinity of ~500k. Short of being able to reach double that figure, it could prove pointless to even bother.

    Quote Originally Posted by TheRac25 View Post
    very nice, you can copy stuff out of text books, what are you a 1st year journalism student?
    How obnoxiously arrogant to say this. You should play nicer if you wish anyone to take you seriously.
    (10)
    “Focus on the journey, not the destination.
    Joy is found not in finishing an activity but in doing it.”

  5. #75
    Player
    Kam's Avatar
    Join Date
    Mar 2011
    Posts
    429
    Character
    Kamara Barrett
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    As a 1.0 and long term XI player. All these issues, along with the general design of 2.0 has put me off FFXIV.

    I was hoping for another great adventure from SE, but instead I got this mess, and to even think I thought they could pull it out of the bag with 2.0. (Which was going OK untill the rose tinted glasses came off)

    There has been some brilliant discussion in this thread, a rare thing for this forum
    (3)
    Last edited by Kam; 11-16-2013 at 08:37 PM.

  6. #76
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Some sort of Problem not many have mentioned before:
    Avoiding Stuff depends too much on continous actions, as example: runing left, left, left, left untill you are out of a Circle.

    If the server sends to the client "AoE is starting, 8 secunds left to react" and the Player on the client have 8 secunds (maybe just 4 depending on lag) to press one single button (example: defence roll) to avoid the impact - it is ok and makes fun. Most playstation games rely on that system, even high speed action games does have this mechanic!

    But what with all those different sized AoE-circles? Indeet it is a problem and doesnt feel right, wen pressing one button saves you from everything (sidekick to pld with his special skill). Also seen on Ifrit how easy the fight becomes if you can interrupt a Boss. However, it is easier to design a combat with adding mechanics than to deal with LAG or netcode. If the game supports silence, stun, blind, lets make use of that... Also pressing more different buttons to avoid larger circles is possible - that leads us to classic action games and currently often seen on playstation. I do not like that direction, but if it will fix the problem i will accept it. At end the game have to be playable!
    (3)
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3

  7. #77
    Player
    complexxL9's Avatar
    Join Date
    Aug 2013
    Posts
    187
    Character
    Soul Pierce
    World
    Cerberus
    Main Class
    Miner Lv 50
    Thanks for clarifications OP. Now, at least some of us, can move on, without looking back.
    (8)
    Something does not feel right with your game: http://forum.square-enix.com/ffxiv/threads/86836-The-Navel-(Hard)-plume-animation-damage-impact-out-of-sync http://forum.square-enix.com/ffxiv/threads/71728-The-problem-with-Instant-OFF-GCD-abilities-makes-combat-feel-less-rewarding http://forum.square-enix.com/ffxiv/threads/91388-Silence-not-taking-effect-even-though-it-is-used-before-enemy-finishes-the-casting http://forum.square-enix.com/ffxiv/threads/86887-Unable-to-activate-skills-even-though-UI-displays-them-as-available-for-use

  8. #78
    Player
    amnie's Avatar
    Join Date
    Jun 2013
    Posts
    463
    Character
    Ava Adore
    World
    Balmung
    Main Class
    Botanist Lv 70
    not sure if this has been mentioned yet, but I was just thinking about some 'AOE-changes' that happened in the last couple of operations (raids) in SW:TOR

    basically someone gets 'tagged' with an AOE-effect, and then they have to 'place' it either in a specific spot - or generally away from the group or boss (sometimes ON the boss). once the effect is placed, the player still has a couple of seconds to actually move out of it.

    some variation of this is that one player gets tagged with the effect anyway, will get a HUGE hit (not deadly if fully healed off), so everyone else basically has to move away from them or else the healer won't be able to topple off the entire group for the next big hit.

    it would still give people enough time to MOVE, but it would still be difficult enough to provide a challenge.

    or something else from that game, the 'barrage' (found in 2 operations so far)
    basically it's a little droidsomething that will follow one person and leave behind a trail that damages, so this means a) the person with the barrage has to move away from the group (preferably not by running through them) and b) the group has to be aware where the person with the barrage is

    I love these mechanics. SE has copied so much, they should copy those! (no clue if such mechanics already exist in other games. they probably do :P)
    (0)

  9. #79
    Player
    Sixmp's Avatar
    Join Date
    Aug 2013
    Posts
    274
    Character
    Grusum Poostrider
    World
    Moogle
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Adelphe View Post
    I just dont like that SE blames our ISP's yes, my isp is at fault for giving me only up to a 25meg connection, which results in about 1.6meg/s download speeds, but that is the best i can get where i live, in North west cumbria in the uk, even if Fiber optic came in the next year or 2, i'd be charged an additional £10 a month for it, and i've never had an issue with any other mmo in the past.
    It really upsets me that now i am end game, i can not proceed any further because of this, i can not even get Titan done without major carry/support. my fc is a uk only fc, and alot of us have the same problem, most people from europe are abit further away from the datacenters compared to us, but very few locations in the uk actually have fiber, unless you live in the major citys.

    I blame BT.. lol
    Howdy, i live in Whitehaven, Cumbria i am on Sky BB 6-7mb less than 1mb upload and i don't really have any problems, quantity of information being sent/received does not mean quality.
    (3)

  10. #80
    Player
    mindful's Avatar
    Join Date
    Aug 2013
    Posts
    345
    Character
    Mindful Pizza
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Good information. But why could they not just run player scans on are characters data on there server. To detect any cheating or anything nerfouse and when there scans detects it they have the GM or employee look at it. If got something from a dupe or nerfouse means they just take it a way and send a email or in game why. and banned the person doing it. Is that not what all the other mmos have been doing with the client side stuff? With all drop tables on there server side they would have a program run if seen massive amount something pop up would red flag square to fix it and if got a massive spam shout it would red flag square. By having the items and gear time stamp to the .10s with month date and year. odds of people to have that many items in a 5-10 second window would detect botters and floor warpers on there end, but they need still make sure person legit just not fast reflexes. I would rather have few seconds or minutes delay on getting my gear. Then having a party die.
    (0)
    Last edited by mindful; 11-16-2013 at 11:17 PM.

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