SE is going to have to eat the millions. They currently getting all of the drawbacks of server-side and none of its benefits.
Bold, but I agree, if after crunching the numbers they think they can still pull off anything more than FF XI-2 out of the market after a year or so like this. Hardcore fans (such the one quoted below) will remain no matter what, and if FF XI is any indication, they're in the vicinity of ~500k. Short of being able to reach double that figure, it could prove pointless to even bother.
How obnoxiously arrogant to say this.You should play nicer if you wish anyone to take you seriously.
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“Focus on the journey, not the destination.
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As a 1.0 and long term XI player. All these issues, along with the general design of 2.0 has put me off FFXIV.
I was hoping for another great adventure from SE, but instead I got this mess, and to even think I thought they could pull it out of the bag with 2.0. (Which was going OK untill the rose tinted glasses came off)
There has been some brilliant discussion in this thread, a rare thing for this forum
Last edited by Kam; 11-16-2013 at 08:37 PM.
Some sort of Problem not many have mentioned before:
Avoiding Stuff depends too much on continous actions, as example: runing left, left, left, left untill you are out of a Circle.
If the server sends to the client "AoE is starting, 8 secunds left to react" and the Player on the client have 8 secunds (maybe just 4 depending on lag) to press one single button (example: defence roll) to avoid the impact - it is ok and makes fun. Most playstation games rely on that system, even high speed action games does have this mechanic!
But what with all those different sized AoE-circles? Indeet it is a problem and doesnt feel right, wen pressing one button saves you from everything (sidekick to pld with his special skill). Also seen on Ifrit how easy the fight becomes if you can interrupt a Boss. However, it is easier to design a combat with adding mechanics than to deal with LAG or netcode. If the game supports silence, stun, blind, lets make use of that... Also pressing more different buttons to avoid larger circles is possible - that leads us to classic action games and currently often seen on playstation. I do not like that direction, but if it will fix the problem i will accept it. At end the game have to be playable!
Thanks for clarifications OP. Now, at least some of us, can move on, without looking back.
Something does not feel right with your game: http://forum.square-enix.com/ffxiv/threads/86836-The-Navel-(Hard)-plume-animation-damage-impact-out-of-sync http://forum.square-enix.com/ffxiv/threads/71728-The-problem-with-Instant-OFF-GCD-abilities-makes-combat-feel-less-rewarding http://forum.square-enix.com/ffxiv/threads/91388-Silence-not-taking-effect-even-though-it-is-used-before-enemy-finishes-the-casting http://forum.square-enix.com/ffxiv/threads/86887-Unable-to-activate-skills-even-though-UI-displays-them-as-available-for-use
not sure if this has been mentioned yet, but I was just thinking about some 'AOE-changes' that happened in the last couple of operations (raids) in SW:TOR
basically someone gets 'tagged' with an AOE-effect, and then they have to 'place' it either in a specific spot - or generally away from the group or boss (sometimes ON the boss). once the effect is placed, the player still has a couple of seconds to actually move out of it.
some variation of this is that one player gets tagged with the effect anyway, will get a HUGE hit (not deadly if fully healed off), so everyone else basically has to move away from them or else the healer won't be able to topple off the entire group for the next big hit.
it would still give people enough time to MOVE, but it would still be difficult enough to provide a challenge.
or something else from that game, the 'barrage' (found in 2 operations so far)
basically it's a little droidsomething that will follow one person and leave behind a trail that damages, so this means a) the person with the barrage has to move away from the group (preferably not by running through them) and b) the group has to be aware where the person with the barrage is
I love these mechanics. SE has copied so much, they should copy those! (no clue if such mechanics already exist in other games. they probably do :P)
Howdy, i live in Whitehaven, Cumbria i am on Sky BB 6-7mb less than 1mb upload and i don't really have any problems, quantity of information being sent/received does not mean quality.I just dont like that SE blames our ISP's yes, my isp is at fault for giving me only up to a 25meg connection, which results in about 1.6meg/s download speeds, but that is the best i can get where i live, in North west cumbria in the uk, even if Fiber optic came in the next year or 2, i'd be charged an additional £10 a month for it, and i've never had an issue with any other mmo in the past.
It really upsets me that now i am end game, i can not proceed any further because of this, i can not even get Titan done without major carry/support. my fc is a uk only fc, and alot of us have the same problem, most people from europe are abit further away from the datacenters compared to us, but very few locations in the uk actually have fiber, unless you live in the major citys.
I blame BT.. lol
Good information. But why could they not just run player scans on are characters data on there server. To detect any cheating or anything nerfouse and when there scans detects it they have the GM or employee look at it. If got something from a dupe or nerfouse means they just take it a way and send a email or in game why. and banned the person doing it. Is that not what all the other mmos have been doing with the client side stuff? With all drop tables on there server side they would have a program run if seen massive amount something pop up would red flag square to fix it and if got a massive spam shout it would red flag square. By having the items and gear time stamp to the .10s with month date and year. odds of people to have that many items in a 5-10 second window would detect botters and floor warpers on there end, but they need still make sure person legit just not fast reflexes. I would rather have few seconds or minutes delay on getting my gear. Then having a party die.
Last edited by mindful; 11-16-2013 at 11:17 PM.
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