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  1. #1
    Player
    Alcyon_Densetsu's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Alcyon Densetsu
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Dreamer View Post
    SE is going to have to eat the millions. They currently getting all of the drawbacks of server-side and none of its benefits.
    Bold, but I agree, if after crunching the numbers they think they can still pull off anything more than FF XI-2 out of the market after a year or so like this. Hardcore fans (such the one quoted below) will remain no matter what, and if FF XI is any indication, they're in the vicinity of ~500k. Short of being able to reach double that figure, it could prove pointless to even bother.

    Quote Originally Posted by TheRac25 View Post
    very nice, you can copy stuff out of text books, what are you a 1st year journalism student?
    How obnoxiously arrogant to say this. You should play nicer if you wish anyone to take you seriously.
    (10)
    “Focus on the journey, not the destination.
    Joy is found not in finishing an activity but in doing it.”

  2. #2
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Some sort of Problem not many have mentioned before:
    Avoiding Stuff depends too much on continous actions, as example: runing left, left, left, left untill you are out of a Circle.

    If the server sends to the client "AoE is starting, 8 secunds left to react" and the Player on the client have 8 secunds (maybe just 4 depending on lag) to press one single button (example: defence roll) to avoid the impact - it is ok and makes fun. Most playstation games rely on that system, even high speed action games does have this mechanic!

    But what with all those different sized AoE-circles? Indeet it is a problem and doesnt feel right, wen pressing one button saves you from everything (sidekick to pld with his special skill). Also seen on Ifrit how easy the fight becomes if you can interrupt a Boss. However, it is easier to design a combat with adding mechanics than to deal with LAG or netcode. If the game supports silence, stun, blind, lets make use of that... Also pressing more different buttons to avoid larger circles is possible - that leads us to classic action games and currently often seen on playstation. I do not like that direction, but if it will fix the problem i will accept it. At end the game have to be playable!
    (3)
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3