Most of the game it doesn't really matter. You can compensate somehow by memorizing the fights, strategic ability/spell use, good healers, etc.
Then we get to Titan HM, and all we have left to compensate is to "zoom out the camera."
Not for nothing, but Titan HM is the most clockwork fight in the entire game. His rotation is 100% fixed. His strongest attack (mountain buster) can't crit. Every attack but stomps can be dodged. In fact, the final phase is so clockwork, that each "cycle" of his attack pattern lasts exactly 60 seconds, which means:
1) Mountain Buster happens every 30 seconds. Three mages can do a virus rotation to mitigate every single Mountain Buster.
2) Divine Seal and Swiftcast will be up for every set of stomps.
3) Paladins will have a defensive cooldown available for at least the first 10 Mountain Busters, if you start with shortest cooldown (Rampart).
So yes, the fight can be memorized and that will compensate handily. Titan HM is a classic noob killer but you can snooze through it once you learn the fight.
It's no different in Titan HM.
You still use a memory game; it's just that if you have people who lack practice or knowledge of the encounter, someone in your group, namely said person, will drop the ball and things will go from smooth sailing to a sinking ship, very, very fast.
I tank Titan HM as a Warrior and I can survive his MB by following a rotation every now and then with some self skills.
However, if the healers aren't on top of their game and or/not alive, things can get hairy. Thus you have to have experienced players.
Not to say I disagree, but saying that currently, despite the issues which shouldn't exist, you can counter almost every mechanic in the game, simply by memorizing.
However, when the game uses red circles and cast bars for enemy abilities, you'd think things would be more reaction based, than memory based.
This is where the problem lies and why the game feels totally bonkers and just plain frustrating/annoying; even when you "win".
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