Thanks for this thread that summarise the situation pretty well.
Quote Originally Posted by Sinth View Post
The reasons why SE would choose server dictated live-state:
[...]
-Prevents (in theory) teleportation and other unauthorized client commands from being accepted
That's the most sad with all this: they still suffer from hackers, even more so than anything I've seen so far (before you answer that: no, I haven't seen it all).


At this point, I'd rather suffer from visible lag and rubberbanding. I'll take the lag I can see (and potentially adjust to) over the lie that is the game at present.