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  1. #1
    Player
    Astarica's Avatar
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    Oct 2013
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    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    The cost of hardware is a rounding error compared to the expected gain/loss from a high profile game like this. WoW says they spend $50 million an year on its maintenance, and while that sounds like a lot, WoW easily pulls more than $1 billion a year or revenue (and often more). It makes absolutely no sense to skimp out on hardware, which is cheap, when you're talking about this amount of money. At any rate, it's not a proximity issue. It takes the speed of light 0.01s to go from west coast to east coast, so there's no reason to query sooner than every 0.01s in any MMORPG (speed of light isn't fast enough), so we'd expect WoW or any other MMORPG to exhibit the same problem with 3% the frequency compared to FF14.

    However, this ignores the fact that in any game with PvP your 'don't die' ability better work 100% or people will definitely notice it. If an ability like Ice Block fails with 3% the frequency compared to how often you fail to dodge a WotL in PvP, you'd have people demanding heads roll. The fact that you don't hear about these issues implies this is clearly not a problem in any other game.
    (1)

  2. #2
    Player
    Allyra's Avatar
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    Aug 2012
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    359
    Character
    Allyra Arianos
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Astarica View Post
    . At any rate, it's not a proximity issue. It takes the speed of light 0.01s to go from west coast to east coast, so there's no reason to query sooner than every 0.01s in any MMORPG (speed of light isn't fast enough), so we'd expect WoW or any other MMORPG to exhibit the same problem with 3% the frequency compared to FF14.
    Blizz doesn't put all their data centers in one spot.

    And it IS partially a proximity issue, because of the amount of hops taken. The other half being these ISPs getting overloaded (imagine one major highway from CA to east coast Canada picking up everyone along the way), and these ISP companies not caring (why should they? we don't pay them).
    (0)

  3. #3
    Player
    Astarica's Avatar
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    Oct 2013
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    Character
    Olan Durai
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    Midgardsormr
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Allyra View Post
    Blizz doesn't put all their data centers in one spot.

    And it IS partially a proximity issue, because of the amount of hops taken. The other half being these ISPs getting overloaded (imagine one major highway from CA to east coast Canada picking up everyone along the way), and these ISP companies not caring (why should they? we don't pay them).
    If it's a proximity issue then all MMORPG would exhibit the same problem as FF14 at least 3% of the time, because speed of light travels 3000 km in 0.01s, which is less than the distance from west coast to east coast, which is a perfectly playable distance for NA players. If PvP in any MMORPG exhibits the same kind of behavior as FF14 does in general, there would be a riot in the forums. The fact there are no such riots means it cannot be a proximity issue.
    (0)

  4. #4
    Player
    Astarica's Avatar
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    Oct 2013
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    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    The underyling issue is actually pretty simple.

    1. No MMORPG exhibits the same kind of negative impact due to lag as FF14.
    2. FF14 exhibits no positive benefit compared to other MMORPG as a result of its netcode.

    Therefore the only conclusion is that FF14 is wrong. There's no justification for it beyond whoever picked this method is dumb. It'd be like you trying to build a car out of square wheels and trying to tell people how it's really hard to get a car working with square wheels. No one cares because it's your own stupidity to use square wheels over round ones.
    (10)