If this is true, can you explain why some people say they do not have this issue? Is it a perception issue?
If this is true, can you explain why some people say they do not have this issue? Is it a perception issue?
Hmm sounds like a certain small country that may or may not have produced the game benefits greatly while we eat all teh plumes.![]()
Yes, it would also explain the lack of foresight into the potential gravity of the issue as the majority (if not all) of the QA testing was performed on said small country![]()
This doesn't make sense to me.
QA testing could easily be done by Square Enix Headquarters USA, which is located in California, and more than likely was. Granted, this is California to Japan up until the later Beta testing. However I wouldn't go so far as to presume that they did not test, at least in the mid stages, the connection quality of the netcode outside of region.
How their connections would be solid while others are having difficulties, I cannot know. Perhaps this issue did not articulate itself gravely until stress tests began, which at that point it would be too late. But this is all just speculation on my end.
Last edited by Hyrist; 11-16-2013 at 07:34 AM.
The other factor, is that instanced events like primals and coil are going to be at the moment full of players. That'll be more load on the servers that host them. In 2.1 when folks emigrate onto Extreme, empty Titan (Hard) servers will be whizzing along like mad things compared to now. Unless the Extreme versions are hosted on the same servers... that'll be fun for all.
I live 2 - 3 hours drive from the city that the server is in, I get 20 ping with no packet loss and i have 1+ second delay on every movement. Casts are fine, but stuff like jumping and moving has a huge delay. All of my friends who are on different ISPs have the same problem. I can mount while running.
So JPs are suffering this problem in large numbers as well because ... ?
Because SE's design decisions were based on their paranoia about 'hacking' and RMT, technical issues were entirely secondary. Which is why V1 was a dog performance/UI wise (hacking/botting) and no mailboxes (RMT) and why V2 still has fundamentally broken mechanics like this.
Last edited by KraggyKor; 11-19-2013 at 12:44 AM.
Everyone does have the issue. However, everyone does not perceive the issue because the amount of delay you get depends upon your latency. At best, you get about a .1 second delay (this has been stated by Yoshi).
Anyway, thank you for posting this. I suspected that's what was going on (without knowing anything about the back-end, nor knowing the technical side), but was unaware how easy/difficult it would be to fix. I will still hold out some shred of hope that SE will at least acknowledge it at some point.. but the hope of that is much much tinier now. I can resign myself to just playing until I find it more frustrating than fun to play. Currently I can dodge things a large majority of the time, some of my FC mates on the other hand aren't so lucky.
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