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  1. #1
    Player

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    Sep 2011
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    If this is true, can you explain why some people say they do not have this issue? Is it a perception issue?
    (1)

  2. #2
    Player Sinth's Avatar
    Join Date
    Sep 2013
    Posts
    424
    Character
    Sinth Reborn
    World
    Gilgamesh
    Main Class
    Lancer Lv 52
    Quote Originally Posted by Blarp View Post
    If this is true, can you explain why some people say they do not have this issue? Is it a perception issue?
    Close proximity (or low amount of hops) to the data servers. In low-latency scenarios, the server live-state model is superior in all regards to client live-state.
    (12)

  3. #3
    Player
    NeonC's Avatar
    Join Date
    Aug 2013
    Posts
    352
    Character
    Neon Sea
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Sinth View Post
    Close proximity (or low amount of hops) to the data servers. In low-latency scenarios, the server live-state model is superior in all regards to client live-state.
    Hmm sounds like a certain small country that may or may not have produced the game benefits greatly while we eat all teh plumes.
    (13)

  4. #4
    Player Sinth's Avatar
    Join Date
    Sep 2013
    Posts
    424
    Character
    Sinth Reborn
    World
    Gilgamesh
    Main Class
    Lancer Lv 52
    Quote Originally Posted by NeonC View Post
    Hmm sounds like a certain small country that may or may not have produced the game benefits greatly while we eat all teh plumes.
    Yes, it would also explain the lack of foresight into the potential gravity of the issue as the majority (if not all) of the QA testing was performed on said small country
    (10)

  5. #5
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Sinth View Post
    Yes, it would also explain the lack of foresight into the potential gravity of the issue as the majority (if not all) of the QA testing was performed on said small country
    This doesn't make sense to me.

    QA testing could easily be done by Square Enix Headquarters USA, which is located in California, and more than likely was. Granted, this is California to Japan up until the later Beta testing. However I wouldn't go so far as to presume that they did not test, at least in the mid stages, the connection quality of the netcode outside of region.

    How their connections would be solid while others are having difficulties, I cannot know. Perhaps this issue did not articulate itself gravely until stress tests began, which at that point it would be too late. But this is all just speculation on my end.
    (1)
    Last edited by Hyrist; 11-16-2013 at 07:34 AM.

  6. #6
    Player
    AlmaMalma's Avatar
    Join Date
    Mar 2011
    Posts
    143
    Character
    Alma Malma
    World
    Ragnarok
    Main Class
    Blacksmith Lv 50
    The other factor, is that instanced events like primals and coil are going to be at the moment full of players. That'll be more load on the servers that host them. In 2.1 when folks emigrate onto Extreme, empty Titan (Hard) servers will be whizzing along like mad things compared to now. Unless the Extreme versions are hosted on the same servers... that'll be fun for all.
    (3)

  7. 11-16-2013 07:37 AM

  8. #8
    Player
    Gravehill's Avatar
    Join Date
    Aug 2013
    Posts
    91
    Character
    Lieutenant Whiskers
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Sinth View Post
    Close proximity (or low amount of hops) to the data servers. In low-latency scenarios, the server live-state model is superior in all regards to client live-state.
    I live 2 - 3 hours drive from the city that the server is in, I get 20 ping with no packet loss and i have 1+ second delay on every movement. Casts are fine, but stuff like jumping and moving has a huge delay. All of my friends who are on different ISPs have the same problem. I can mount while running.
    (4)

  9. #9
    Player

    Join Date
    Jan 2012
    Posts
    518
    Quote Originally Posted by Sinth View Post
    Close proximity (or low amount of hops) to the data servers. In low-latency scenarios, the server live-state model is superior in all regards to client live-state.
    So JPs are suffering this problem in large numbers as well because ... ?

    Quote Originally Posted by Altena View Post
    Really confused why they decided server side was a better choice..
    Because SE's design decisions were based on their paranoia about 'hacking' and RMT, technical issues were entirely secondary. Which is why V1 was a dog performance/UI wise (hacking/botting) and no mailboxes (RMT) and why V2 still has fundamentally broken mechanics like this.
    (1)
    Last edited by KraggyKor; 11-19-2013 at 12:44 AM.

  10. #10
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Astraia Hornraven
    World
    Leviathan
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Blarp View Post
    If this is true, can you explain why some people say they do not have this issue? Is it a perception issue?
    Everyone does have the issue. However, everyone does not perceive the issue because the amount of delay you get depends upon your latency. At best, you get about a .1 second delay (this has been stated by Yoshi).

    Anyway, thank you for posting this. I suspected that's what was going on (without knowing anything about the back-end, nor knowing the technical side), but was unaware how easy/difficult it would be to fix. I will still hold out some shred of hope that SE will at least acknowledge it at some point.. but the hope of that is much much tinier now. I can resign myself to just playing until I find it more frustrating than fun to play. Currently I can dodge things a large majority of the time, some of my FC mates on the other hand aren't so lucky.
    (9)

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