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  1. #181
    Player
    HumsterMKX's Avatar
    Join Date
    Mar 2013
    Posts
    1,252
    Character
    Helinin Landgravine
    World
    Masamune
    Main Class
    Fisher Lv 70
    It is not 3ms. It is 300ms...
    (4)
    Heli's Black Market open for business. Sells black market items for your exotic needs.

    closed for business till further notice

  2. #182
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Sunarie Rymshek
    World
    Famfrit
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Wildsprite View Post
    most of which said questions were ignored, they did say something about changing the polling in wolves den, great for PvP. but they really need to fix the polling issues in DF bosses like the primals, 3ms polling in those fights makes them difficult even though they are predictable. you only have to be 1ms off with their predictability to end up with the fight going completely down hill. factor in 3ms server side polling and any possible lag nomatter how small and that predictability goes to hell
    Actually, they addressed the question that many players were being hit by AOEs they were out of directly. Here's a full translation of their response, "Q2: You have said that in FFXIV: ARR, the character's position is checked by the server once every 0.3 seconds. However there are times where the character receives AoE damage even though the character on the screen is outside of the range. Seems like the information on character's position is not up to date. Is there any plan to make an adjustment to this?

    A2: If we apply faster response times in all areas, the load on the servers will be too much. Therefore, while it will only be for certain areas (for example high-level content and the Wolves' Den), you will be able to notice the faster response times. Please stay tuned!"

    What's that mean? High-level content is basically end-game (I don't really see how it could be interpreted another way), and Wolves' Den is PvP. So they are adjusting it for both. The bigger win though, is that they realize it's a problem and are now trying to work to fix it. Even if they start with something that's small, they still recognize it's there.

    Please don't go say they're only working to fix it for PvP though, that's just not true.
    (6)

  3. #183
    Player
    Teuciont's Avatar
    Join Date
    Oct 2011
    Posts
    369
    Character
    Teuciont Arbedechi
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    get good
    890
    (0)

  4. #184
    Player
    Sybreed's Avatar
    Join Date
    Oct 2013
    Posts
    68
    Character
    Silvaire Gerraldieux
    World
    Malboro
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Sunarie View Post
    Actually, they addressed the question that many players were being hit by AOEs they were out of directly. Here's a full translation of their response, "Q2: You have said that in FFXIV: ARR, the character's position is checked by the server once every 0.3 seconds. However there are times where the character receives AoE damage even though the character on the screen is outside of the range. Seems like the information on character's position is not up to date. Is there any plan to make an adjustment to this?

    A2: If we apply faster response times in all areas, the load on the servers will be too much. Therefore, while it will only be for certain areas (for example high-level content and the Wolves' Den), you will be able to notice the faster response times. Please stay tuned!"

    What's that mean? High-level content is basically end-game (I don't really see how it could be interpreted another way), and Wolves' Den is PvP. So they are adjusting it for both. The bigger win though, is that they realize it's a problem and are now trying to work to fix it. Even if they start with something that's small, they still recognize it's there.

    Please don't go say they're only working to fix it for PvP though, that's just not true.
    Exactly, problem recognition combined with an immediate remedy to the two most dire areas of the problem = we should be happy and stay positive.
    (2)

  5. #185
    Player
    Gravehill's Avatar
    Join Date
    Aug 2013
    Posts
    91
    Character
    Lieutenant Whiskers
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50
    They acknowledged this in the last live letter in case some of you still didn't know
    (2)

  6. #186
    Player
    Wildsprite's Avatar
    Join Date
    Jul 2011
    Posts
    1,299
    Character
    Moonfrost Hailstorm
    World
    Zalera
    Main Class
    Dancer Lv 100
    Quote Originally Posted by HumsterMKX View Post
    It is not 3ms. It is 300ms...
    I stand corrected, you are right it is 300ms

    Quote Originally Posted by Sunarie View Post
    Therefore, while it will only be for certain areas (for example high-level content and the Wolves' Den), you will be able to notice the faster response times. Please stay tuned!"

    What's that mean? High-level content is basically end-game (I don't really see how it could be interpreted another way), and Wolves' Den is PvP. So they are adjusting it for both. The bigger win though, is that they realize it's a problem and are now trying to work to fix it. Even if they start with something that's small, they still recognize it's there.

    Please don't go say they're only working to fix it for PvP though, that's just not true.
    this should be fixed for all instanced battles, not just high level content and PvP. that is the point. fixing content that only high level players will see is bad. especially if you want to get new players into the game
    (3)
    Last edited by Wildsprite; 11-25-2013 at 12:05 AM.

  7. #187
    Player
    Katai's Avatar
    Join Date
    Aug 2013
    Posts
    22
    Character
    Katai Ceres
    World
    Diabolos
    Main Class
    Conjurer Lv 50
    I guess this is good news...

    Beta 4: "AoE dodging feels sluggish"

    *FIX*

    Launch: "AoE dodging still sluggish. Finding it particularly troubling during Primals and Coil"

    *2.1 FIX*

    Future: "AoE dodging outside of primals and coil still sluggish"

    ...etc????

    Long story short: Servers are expensive and they won't improve them unless they make more money... which they'll only get if they improve the servers.

    Final Fantasy XIV: A Catch-22 Reborn

    I certainly hope I'm wrong.
    (4)

  8. #188
    Player
    Kith's Avatar
    Join Date
    Aug 2013
    Posts
    20
    Character
    Kith Ayri
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Katai View Post
    I guess this is good news...

    Beta 4: "AoE dodging feels sluggish"

    *FIX*

    Launch: "AoE dodging still sluggish. Finding it particularly troubling during Primals and Coil"

    *2.1 FIX*

    Future: "AoE dodging outside of primals and coil still sluggish"

    ...etc????

    Long story short: Servers are expensive and they won't improve them unless they make more money... which they'll only get if they improve the servers.

    Final Fantasy XIV: A Catch-22 Reborn

    I certainly hope I'm wrong.
    While its not optimal, honestly if they just "fix" dodging by improving the poll rate in _all_ dungeons, then I can live with that. I'd obviously rather it be fixed in the overworld as well, but inside duty/instances would make it tolerable I think as these are the times when its crucial to dodge stuff.
    (6)

  9. #189
    Player
    Katai's Avatar
    Join Date
    Aug 2013
    Posts
    22
    Character
    Katai Ceres
    World
    Diabolos
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Kith View Post
    While its not optimal, honestly if they just "fix" dodging by improving the poll rate in _all_ dungeons, then I can live with that. I'd obviously rather it be fixed in the overworld as well, but inside duty/instances would make it tolerable I think as these are the times when its crucial to dodge stuff.
    I completely agree that it would be a most welcome change to the current state of affairs. However, does it not also worry you that such mechanics that we experience in instances will never be brought over to the overworld, thus leaving it locked in it's current incarnation for the foreseeable future?
    (2)

  10. #190
    Player
    Garcimage's Avatar
    Join Date
    Sep 2013
    Posts
    3
    Character
    Mini Hill
    World
    Moogle
    Main Class
    Conjurer Lv 41
    Hello,

    maybe SE employees read this thread, so I post here.

    I'm done with fighting with a terrible latency ( at least 2-4 secs in instance ), making this game unplayable with my healer. SE, the way you "designed" your game infrastructure is an undisputed way to show how you treat your EU customers with contempt. With the same contempt, be sure that you'll never receive any additional money for me, you don't deserve it, definitly...

    I've played many MMOs, I never faced such situation, how come can you continue to accept EU customer money, without thinking about fixing infrastructure problems?

    I'm so angry, feeling I was swindled by you SE.
    (2)

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