Page 13 of 23 FirstFirst ... 3 11 12 13 14 15 ... LastLast
Results 121 to 130 of 227
  1. #121
    Player
    Ifervan's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    94
    Character
    Ifervan Empyrean
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    Makes sense as well while casting my shields as a BLM will let the first hit get in before blocking or lowering the damage. Hope they fix without breaking the game.
    (1)

  2. #122
    Player
    Billie21's Avatar
    Join Date
    Sep 2013
    Posts
    195
    Character
    Mikh Lihzeh
    World
    Famfrit
    Main Class
    Arcanist Lv 47
    Quote Originally Posted by APilgrim View Post
    To Billie21 - Eh, a CCNA background has nothing to do with (MMO) game development, programming, or management - so it's a rather innocuous thing to bring up in this topic. It was only brought up as a very direct response to someone. I fully admit (again) to trying to deduce things second-hand along with everyone else since none of us work for SE and SE isn't responding or talking. And with that said, I'm bowing out of this interesting topic with the hope that it is eventually addressed further.
    What does CCNA mean?
    I am not disputing your answer, actually I was agreeing with it. In reaction to the same mesage that you answered.The one quoted just above, weighting your opinion against someone else's opinion based on how knowledgable you and the other guy appeared, rather than the sole content of your messages.

    But that's off-topic, I didn't mean to start a discussion on this subject, I just couldn't help but react to this way of thinking, because I've seen what it can lead to.

    As for deducing second-hand, as long as SE remains silent, that's the only thing anyone can do.
    (1)
    Last edited by Billie21; 11-18-2013 at 03:46 AM.
    5 seconds video collection:
    http://www.youtube.com/watch?v=Wbaqy_rUxys ¤¤ http://youtu.be/PGSnnof--LY?t=4s ¤¤ http://youtu.be/cDdhLy3ZRu4?t=4s ¤¤ http://youtu.be/X8JJ2hwH_fM?t=4m48s ¤¤ http://youtu.be/8mMzkXRERIU?t=3s ¤¤ http://youtu.be/bm_cJxwZRBE?t=2m2s ¤¤ http://youtu.be/sUjwBpOMMNQ?t=3s ¤¤ http://youtu.be/Y42H3RPuZrk?t=5s ¤¤ http://youtu.be/ES2ugI_k6Es?t=1m22s ¤¤ http://youtu.be/zFfu0i89gpI?t=7s ¤¤ http://youtu.be/xqRN--laUiM?t=56s

    http://forum.square-enix.com/ffxiv/threads/80152-GAMEBREAKING-Ability-moving-objects-delay-and-unresponsiveness-%28affects-everybody%29

  3. #123
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Awesome post, OP. I feel like I have a much better understanding of the situation now, so thanks. However, this really bothers me:

    Quote Originally Posted by Sinth View Post
    -Server infrastructure is more costly (servers must do much more data processing)
    Strange that Squeenix would be so fastidious about cost in pretty much every other area but this. :/ I don't really know anything useful about server stuff, but would the added processing from having to do everything server-side mean that the servers themselves also have less capacity to process players and such (perhaps why the servers get overloaded so easily)? I could just be pulling stuff out of my ass, but it makes me kind of boggle at why they'd choose to do it this way. Especially when I'm pretty sure the client live-state is the standard system for other MMOs.
    (1)

  4. #124
    Player
    Eclair_Xysha's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    277
    Character
    Eclair Xysha
    World
    Gilgamesh
    Main Class
    Conjurer Lv 90
    And on top of that, ps3 users like me.... oh boy.
    (2)

  5. #125
    Player
    Eiz's Avatar
    Join Date
    Nov 2011
    Posts
    54
    Character
    Eiz Zvahk
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Blarp View Post
    If this is true, can you explain why some people say they do not have this issue? Is it a perception issue?
    Can you prove that God doesn't exist? Can you prove that there is no dragon on my garage?

    Argument from ignorance fucking everywhere....
    (1)
    Last edited by Eiz; 11-18-2013 at 04:29 AM.

  6. #126
    Player
    xanj's Avatar
    Join Date
    Apr 2011
    Posts
    70
    Character
    Linthiel Veyvictus
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    so basicly what your saying is what we have always known se doesn't care about its over seas market
    (5)

  7. #127
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    For the 'Esuna test', I've finished casting mount chocobo while autorun is on, but I do not actually get on the mount even if I finish the spell. This suggests the server decides whether you get on the mount or not, and even if its response is late (or not at all), you still don't get on the mount. Note that this also works in reverse. You can definitely move with about 0.3s left on any spell and it will almost always finish casting. Your client can easily tell you this action is impossible, but it doesn't matter because it's not the one making the decision. As long as the server says it's okay (and it's okay because to the server you never moved, due to lag), it's also okay to the client.
    (2)

  8. #128
    Player
    Grailer's Avatar
    Join Date
    Aug 2013
    Posts
    411
    Character
    Silver Healer
    World
    Adamantoise
    Main Class
    Marauder Lv 50
    in titan you really only die if you get in stacked plumes . land slide is a joke to avoid , just side strafe out and back in to avoid . You can even run into landslide when it appears and avoid it . Only way to get hit is for it to appear on you and you either don't move or you run out and get hit . So remember run out and back into it = 100% avoidance .

    The game reminds me of the matrix , the game world has rules but you can bend these rules using the lag, like casting spells and moving while still casting and not getting interrupted etc ,
    (0)
    Last edited by Grailer; 11-18-2013 at 06:06 AM.

  9. #129
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Grailer View Post
    in titan you really only die if you get in stacked plumes . land slide is a joke to avoid , just side strafe out and back in to avoid . You can even run into landslide when it appears and avoid it . Only way to get hit is for it to appear on you and you either don't move or you run out and get hit . So remember run out and back into it = 100% avoidance .
    The 'run out and then in' sort of works because most of the problematic abilities must be preempted. That is, you must be moving before it happens to reliably avoid it. Therefore, 'run out and then in' is not preempting the action, and is almost certainly too slow for you to get the intended effect (run back in and get hit by AE), so you actually end up avoiding the AE. That said, if you can run out of something, you can just stay out of it too. It's most certainly not the 'run back in' part that makes you avoid the AE.
    (3)

  10. #130
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    I did the 'Esuna test' a bit more, but I used mount chocobo because it has a very distinct result when the spell succeeded. Although this game is laggy, it is not common to have an entire second of lag, so in the interest of saving time here's what I did:

    1. Cast mount chocobo.
    2. Auto-run on with 0.5s left (this basically simulates a 0.5s casting).

    Now there are obviously some room for error based on my reflexes, but what usually happens is that I start running at 0.5s, the spell castbar finishes, but I do not get on the mount.

    This means despite the fact that the 'spell interrupted' message never came, the server did get the fact that my position has changed and thus did not allow the spell to complete. The client was not told of this, but the outcome is consistent with what you'd expect (shouldn't be able to cast a spell while running). The server doesn't really care that it interrupted my spell without ever telling my client that it was interrupted, which is consistent with the assumption that the client has basically no power to do anything to begin with. In this case, it isn't even being told the spell was interrupted.
    (1)

Page 13 of 23 FirstFirst ... 3 11 12 13 14 15 ... LastLast