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  1. #1
    Player
    KoujiMoreno's Avatar
    Join Date
    Aug 2012
    Posts
    205
    Character
    Soi Fong
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by fcomstoc View Post
    sadness
    Da feels...

    I almost never have lag during any fight (though, what little I do have happens during Titan) and I unsubscribed earlier today. Other people being effected by the problem that plagues you, effect the group, and therefor I can't finish certain fights or spend all day wiping before luck smiles upon us. It's way too much of hassle to seek out players with no issues so I'm just gonna quit. I shouldn't have to fight the system to play the game.
    (1)

  2. #2
    Player
    Kvasimil's Avatar
    Join Date
    Jun 2014
    Posts
    6
    Character
    Markus Radles
    World
    Odin
    Main Class
    Lancer Lv 45
    Due to this "netcode decision" i'm gonna play until my month expire then move on to Wildstar.
    That's the only reason i will leave.

    Tested ping
    EU - 50ms, USA - 132ms, JAP - 312ms (Playing on EU Odin)
    (2)
    Last edited by Kvasimil; 06-07-2014 at 06:33 PM.

  3. #3
    Player
    XiXiQ's Avatar
    Join Date
    Nov 2013
    Posts
    809
    Character
    Xixi Eclipse
    World
    Ravana
    Main Class
    Red Mage Lv 90
    They can keep the net code, but they need to adjust for its disadvantages to players.

    whatever their "base ping" might be (50ms or 100ms I suppose), check if the connection is over that amount and adjust the cast time to compensate. so if the base was 100ms, and your ping was 150, your cast time would have 50ms added (or possibly 100 if you need to deal with both-way traffic)

    This doesn't just fix the game for the people who are too far away from the servers - it also fixes it for people trying to play with those disadvantaged in DF, etc. More people able to do more content is always a good thing.
    (2)
    Last edited by XiXiQ; 06-08-2014 at 01:25 AM.

  4. #4
    Player
    KoujiMoreno's Avatar
    Join Date
    Aug 2012
    Posts
    205
    Character
    Soi Fong
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    The likelihood of anything being fixed is microscopic.
    (3)

  5. #5
    Player
    Anera's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    277
    Character
    Anera Lyra
    World
    Gungnir
    Main Class
    Gladiator Lv 80
    this is getting worse and worse update after update The Second Coil of Bahamut T4 sooo laggy
    (0)

  6. #6
    Player
    raelgun's Avatar
    Join Date
    Aug 2013
    Posts
    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    what gets me with this situation is, SE seems to care more about hackers then the playerbase who play legit which is the major side to this and screws them over, what i dont understand is, why they thought they could stop hackers, if theres money to be made for hackers, what security software can they make that wont hinder the majority of the playerbase more that can stop them, hackers can not be stopped, the people that would of hacked with a client side game, have already hacked this game, so doesnt make any sense. warcraft is very responsive cos its entirely client side, they actively try to tackle the hackers, hey its what we are paying them for as well.
    (3)

  7. #7
    Player
    DayHealer's Avatar
    Join Date
    Mar 2023
    Location
    Gridania
    Posts
    189
    Character
    Day Healer
    World
    Malboro
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Sinth View Post
    The reasons why SE would choose server dictated live-state:
    -Prevents desync bugs (on the server)
    -Prevents countless potential duping bugs
    -Prevents (in theory) teleportation and other unauthorized client commands from being accepted
    -If the player has a good connection to the server, little to no delay is observed by the player

    The detractors of server live-state:
    -Poor connections results in nearly unplayable conditions, specifically conditions which require fast reaction time
    -Server infrastructure is more costly (servers must do much more data processing)

    In the past, server live-state was extremely rare because internet connections were still poor / narrow-band.

    Can it be changed?
    Short answer: No.
    Long Answer: Technically, yes, but it would be extremely costly and time consuming. SE Would lose millions and it would take months to over a year to accomplish.

    I hope I explained things well enough for most people to understand. Let me know if you want clarification on anything.

    Cheers.
    Thanks for the explanation. I think this is not a priority unless people play PvP or chocobo racing maybe? Game have many other more important problems than this one.
    (0)

  8. #8
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by DayHealer View Post
    Thanks for the explanation. I think this is not a priority unless people play PvP or chocobo racing maybe? Game have many other more important problems than this one.

    ... You replied to a 10 year old post, and that post didn't even know what they were talking about. lol

    Most online games are Server Authoritative and run a simulated version of the game. Even 10 years ago we didn't have many pure Peer to Peer games, and they sure as hell were never MMO. MMO 'live state' is not rare. It's never been rare. It's the only way to have an MMO.

    Also, he's wrong about what a live state is anyway - It's not 100% server authoritative. There's a mix of who's authority at any given time, and for what action. It's not so cut and dry. You can jump and run, and visually it's still snappy. But server is authority over what happens to you at that position in certain conditions. Like a Damage AoE.
    (3)
    Last edited by R041; 06-01-2023 at 11:07 PM.

  9. #9
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,214
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    Poor connections is a big part of the community and playerbase that has that, that is why you can't just switch type.

    Connection is not the same as how much you can download or upload per second either, can't measure it in that.

    My connection EU side gives me a ping at around 16ms to the server... I live in Denmark and the Server is in Frankfurt Germany, thats 830km distance you can then have another ISP that runs in different network and have 2-3x times higher ping but the same down/upload.
    (0)

  10. #10
    Player
    Katish's Avatar
    Join Date
    May 2022
    Posts
    353
    Character
    Cat Toy
    World
    Mateus
    Main Class
    White Mage Lv 100
    Here's an answer they could do and would be cost effective... just move the connections for bosses and dungeons and raids from server or client reliant to peer-to-peer connection. This making it a hybrid configuration. Only server checks needed would be is what is needed to be checked. Some mmos and games have already embraced this level of thinking. The major flaw of this is variation in connections and keeping unimportant things in packets sent and received, although in a global mmo that people want to have be region unlocked it would be for the best. Just optimize the fights based on average response time. [Nexon has done this to a varying degree]
    (0)
    Last edited by Katish; 06-02-2023 at 02:04 AM.

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