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  1. #1
    Player
    Alcyon_Densetsu's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Alcyon Densetsu
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Already liked as soon as I saw it.

    If people can't be bothered to receive tells while playing a social game such as a MMORPG (sic), then it should be a simple opt-in/out option.

    Since most of the game is instanced, this limitation means that we cannot talk to most of our friends most of the time. You have to choose between continuing a conversation or playing… For a MMO, a "social" game by essence, I find it to be very problematic. It actually makes it difficult for us to keep in touch with others. The game made some people I know (very good friends) more apart than they were close, before the game started. Simply because they can't talk to each other, and spend a lot of time within the game. This decision to limit talking is bad, it needs to be reversed.
    (8)

  2. #2
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Alcyon_Densetsu View Post
    Already liked as soon as I saw it.

    If people can't be bothered to receive tells while playing a social game such as a MMORPG (sic), then it should be a simple opt-in/out option.

    Since most of the game is instanced, this limitation means that we cannot talk to most of our friends most of the time. You have to choose between continuing a conversation or playing… For a MMO, a "social" game by essence, I find it to be very problematic. It actually makes it difficult for us to keep in touch with others. The game made some people I know (very good friends) more apart than they were close, before the game started. Simply because they can't talk to each other, and spend a lot of time within the game. This decision to limit talking is bad, it needs to be reversed.
    The social argument is somewhat weak when it comes to /tell in a dungeon. For starters, you're not isolated from others by being in a dungeon... you're already grouped with other players (social activity). If you're being anti-social to your group/LS/FC, but not to a /tell, something tells me that the anti-social behavior isn't due to a temporary lack of /tell.

    An opt-in/out would be great, but since it's not part of the game yet, I don't really see that much of a problem behind it. It's a bit of an inconvenience, but nothing game breaking. Don't over-exaggerate the concern, it just makes it sound like you only talk to people through /tells while you dungeon. Why someone would choose ONLY dungeon moments to send a /tell to someone is beyond me.
    (0)

  3. #3
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Alcyon_Densetsu View Post
    If people can't be bothered to receive tells while playing a social game such as a MMORPG (sic), then it should be a simple opt-in/out option.
    The pace of battle is already so fast that it lowers your efficiency just typing in party chat. I can't imagine trying to hold a full conversation with someone in tells while I'm trying to do a dungeon.
    (2)