Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast
Results 31 to 40 of 49

Hybrid View

  1. #1
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Allyra View Post
    I don't know why you think I am making it out to be a big deal. My comment was directed at the fact it seems like every thread on this forum that offers a request/suggestion always leads to "NO DON'T LET THE RMT DO THIS."

    I don't think rmt should ever be a part of the conversation when legit players are requesting something.
    Actually RMT does have a lot to do with why things are how they are, so it's reasonable why people include that to their argument. Mind you, RMT is often also associated with exploits, hacks, and bots (cheaters in general). This is not a new concept, and all MMORPGs tend to consider them as a factor in some way (at least all of them that bother to take action against RMT activity). Especially given SE's personal experience with RMT from FFXI. Their presence was significantly felt and they OWNED practically everything to do with FFXI at the time. All that endgame content you wanted to do? You're competing with RMT/botters/hackers because it was very easy to monopolize in that game. If you make it too easy for RMT to act (which is what would happen with a lot of suggestions by players), they will take advantage of it.

    RMT most likely wasn't part of the reason at the time of the decision to disable /tell in dungeons, since this was done before live (before the resulting /tell spams and whatnot). That being said though, because of that decision, those of us that don't care about the lack of /tell in dungeons don't have to continue to be harassed by them in areas that the chat window might be a little important (party members saying things, etc). It's an unintended benefit from a somewhat unliked, and intended, decision. Icing on a questionable cake sort of thought, I guess. Obviously some things, like the /tell, don't have such drastic effects like what I mentioned, but as I said, RMT was not a factor to their decision to disable it.

    Edit: And just to clarify that statement about making it into a big deal...

    Quote Originally Posted by FoxiLady View Post
    By disabling *tells* this game removed the social aspect and made it more a single player game.
    Statements like this make me think people take this disabled function too seriously. Of course, I'm not talking about foaming at the mouth serious, but just that you folks are making this out to be a far bigger problem than it really is. That the dungeon time spent suddenly ruins the game because a conversation with people you consider friends, folks who will be there after (or next time they log in), was temporarily cut short... all righty then.
    (0)
    Last edited by Welsper59; 11-16-2013 at 09:38 AM.

  2. #2
    Player
    xwxmeowxvvx's Avatar
    Join Date
    Sep 2013
    Posts
    83
    Character
    Marrataim Enmitos
    World
    Midgardsormr
    Main Class
    Gladiator Lv 49
    Quote Originally Posted by Naunet View Post
    Don't pretend the dungeons are that hard. I run things constantly and chat with people in my FC/LS and /p simultaneously, often having very lively debates while completing instances. Not being able to send tells is an entirely arbitrary and unnecessary restriction that imposes a social limit on the vast majority of one's gameplay.
    Its not about them being hard. Like she said, its about respect for the other people in your group.
    (0)

  3. #3
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by xwxmeowxvvx View Post
    Its not about them being hard. Like she said, its about respect for the other people in your group.
    Interacting with my party members and fulfilling our mutual goal of completing the instance is pretty darn respectful. Whether or not I'm also chatting with people in another chat channel has absolutely zero bearing on that.
    (3)

  4. #4
    Player
    xwxmeowxvvx's Avatar
    Join Date
    Sep 2013
    Posts
    83
    Character
    Marrataim Enmitos
    World
    Midgardsormr
    Main Class
    Gladiator Lv 49
    Quote Originally Posted by Naunet View Post
    Interacting with my party members and fulfilling our mutual goal of completing the instance is pretty darn respectful. Whether or not I'm also chatting with people in another chat channel has absolutely zero bearing on that.
    Unfortunately, a lot of other people cannot pull off carrying on a one on one conversation while communicating/running a dungeon with a group. Some people think they can, but they don't.
    (0)

  5. #5
    Player
    Xieveral's Avatar
    Join Date
    Aug 2013
    Posts
    401
    Character
    Cardinal Copia
    World
    Balmung
    Main Class
    Warrior Lv 70
    Those that disagree, what are your reasons for that decision?

    If someone really, really wanted to trash talk and be abusive they could still do so in party or trash talk behind their back in company or linkshell channels.

    It is a focus issue? Everyone in the dungeon should focus on the task at hand instead of chatting it up. Company chat and linkshells are still available though, so exclusion of /tell is ineffective.

    RMT ads clogging up your chatspace or distracting you from your duties? That is understandable but I don't see why /tell should be prohibited for such a reason.

    Do you find it a waste of dev time to address such a small issue?

    Or are you disagreeing out of spite?
    (3)

  6. #6
    Player Divinemight's Avatar
    Join Date
    Aug 2013
    Location
    Windurst
    Posts
    606
    Character
    Saviour Divinemight
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Xieveral View Post
    Do you find it a waste of dev time to address such a small issue?
    Prioty wise, low. More time should be donate into netcode and content adjustment.
    (2)

  7. #7
    Player
    DeeJayImut's Avatar
    Join Date
    Sep 2013
    Posts
    121
    Character
    Brandon Fury
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    no

    i dont want my healer chitchating while im dying

    i dont want my dps afking and make the dungeon longer
    (2)
    My reaction on king moogle...

  8. #8
    Player
    RowanLauron's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    358
    Character
    Rowan Lauron
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Xieveral View Post
    Do you find it a waste of dev time to address such a small issue?

    Or are you disagreeing out of spite?
    I made my post in jest, but I honestly wouldn't mind if they did. The people I would whisper are usually in my runs already. Or in my FC. So for me at least I don't need it, but at the same time, I would still like to see it implemented. Sometimes I have conversations with random strangers especially if I am helping them or share a topic of interest.
    (1)

  9. #9
    Player
    Cycloptichorn's Avatar
    Join Date
    Sep 2011
    Location
    Ul'Dah
    Posts
    448
    Character
    The Cyclops
    World
    Cactuar
    Main Class
    Gladiator Lv 44
    Quote Originally Posted by Xieveral View Post
    Those that disagree, what are your reasons for that decision?
    I don't want those running the dungeon with me paying attention to anything other than their job. Same reason I don't want my employees talking on their cell phones while they work. Too many times, some maroon is more interested in getting his next show queued up on Netflix or going AFK with no warning; I don't need that compounded by fools sending tells.

    If it were up to me, FC chat and linkshells would be banned as well.
    (1)

  10. #10
    Player
    FoxiLady's Avatar
    Join Date
    Oct 2013
    Posts
    38
    Character
    Foxi Lady
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    Ive played MMO's for many years and this is the first game where *tells* have been disabled for dungeons. By disabling *tells* this game removed the social aspect and made it more a single player game. Sure there has been the occasional death because someone was chatting but that is part of being social. They could just as easily be distracted while chatting to someone in rl so chat death can still happen even with *tells* disabled.

    No, FFXIV doesnt have the hardest dungeons ever created in a MMO and we managed to handle *tells* and playing in those games Communication is probably the biggest reason I got sucked into playing MMO's and to me it is sad that a large feature of the game has been removed.

    I find I spend many hours a day wandering around the world doing mundane stuff and most of my friends are unavailable because they're in dungeons. We all play differently and at a different pace so for me the *tell* limitation makes FFXIV a very lonely and at times boring game.

    For people who do not want this feature because they don't want *tell* spam its very easy they can simply disable it in options. They get to play the game how they want and us chatters also get to play the game how we want. Not wanting a feature because it doesn't suit your playstyle is selfish. Imagine if in real life we all had to ride bicycles because one person didn't like cars
    (2)
    Last edited by FoxiLady; 11-16-2013 at 09:34 AM.

Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast