Quote Originally Posted by MartaDemireux View Post
It also looks like your concept of GEO is along the same lines of BRD, a DPS with the ability to support. With this, I think some potencies need to be reduced.
The devs have stated that they want Bard to be effectively equal in DPS to the other DPS so making their damage lower than the other DPS isn't really appropriate. Keep in mind, the ability for Bard to reduce its damage to increase resource regeneration (i.e. the entirety of its "support" capability) is entirely optional. If you wanted to allow Geomancer to provide a similar benefit, you may want to consider having full DPS be stanceless and support be a stance that allows your other abilities to buff your allies while reducing your own damage. This way Geomancer is fully capable damage all the time and capable/balanced support when it's needed.

For instance Earth has a 460 potency and no established recast (default 2.5s) which would make it way powerful.
I'm reasonably sure that *all* persistent ground effects in the game tick on the same 3s interval server as DoTs do (and I'm not sure that the devs would change that for a single ability) so it would more likely be 75 potency tick every 3, using his numbers. Of course, because that tick is effectively a DoT, if you chain cast Stone II>Earth to recast the quake as soon as possible, you're only getting 252 potency per GCD (170 + 210 + 75 * 5 / 3) thanks to replacing the Quake. Of course, a 75 damage tick is almost outrageously high, so it's more likely that it would be brought down to 40 (Flame Arrow is the BRD's, is 35 potency, and on a 60 sec CD), which give you 223.33.