So, did you read the entire post, or just picked the part you didn't like and determined it was all bad?Wait, what?
Why not make Wrath reduce damage by 20% per stack while you're at it. These are incredibly bad changes and not in anyway in the spirit of how WAR was made.
The WAR is a Self-Heal Tank. If his main form of "mitigating" damage is reducing it, then they have failed making interesting Tanking classes. Tanks in MMOs should approach damage mitigation from different angles, whether it's Evading, Reducing or Healing damage.
The main issue with WAR is that its "mitigation" style does not scale with content very well so they need to change the healing received as some function of damage taken for a more long term fix as opposed to a flat increase in healing received which might make WAR on par with PLD in some areas and vastly superior in others.
Lmfao.. this guy.SE should take a page from Blizzard. Make the WAR job more similar to a Brew master monk.
Defiance will:
reduce damage by 5% per wrath stack, max 25%
Increase HP by 25%
Increase parry rate by 10% per wrath stack, Max 50%
SE combo will allow stagger damage. 80% damage received, with 20% staggered over 10 secs
Last but not least, SP combo creates a damage absorb shield for 10% of max HP, with 15 sec CD
Done. WAR is fixed.
So.. you want warrior to have
25% Damage reduction
25% HP Boost
50% Parry (Not to mention the Parry percentage you already get from stats)
Idk what you meant by stagger damage
And on top of that "last but not least" 10% of about 8k hp absorption every 15 seconds...
Might as well make bloodbath a 100% damage heal. And put it on a 5 sec cooldown. We want warriors to be on par with paladins, we dont want them to be invincible. Come on now.. im sure you were trolling when you posted this.
Someone earlier suggested a skill that made Warriors absorb ALL incoming dmg as HP for 5s with a 3 minute CD. Maybe these two know eachother.Lmfao.. this guy.
So.. you want warrior to have
25% Damage reduction
25% HP Boost
50% Parry (Not to mention the Parry percentage you already get from stats)
Idk what you meant by stagger damage
And on top of that "last but not least" 10% of about 8k hp absorption every 15 seconds...
Might as well make bloodbath a 100% damage heal. And put it on a 5 sec cooldown. We want warriors to be on par with paladins, we dont want them to be invincible. Come on now.. im sure you were trolling when you posted this.
W/e. Can't have fun on a forum, then where can you have fun? It would take more than a fix to defiance to balance War for end game. On a side note. I didn't take it seriously until the guy talked about brew. He was wrong on several issues, so I to defend that. But other than that just having fun .
I'm pretty sure BB -> BB -> BB -> SE should generate more threat than BB -> BB -> SE at the cost of a little damage.
The third BB isn't going to get the Maim buff so the enmity for SE>BB>BB>BB looks like...
150 + 190 + 270 * 1.2 +
150 * 1.33 + 200 * 3 * 1.33 + 280 * 1.33 * 5 +
150 * 1.33 + 200 * 3 * 1.33 + 280 * 1.33 * 5 +
150 * 1.2 + 200 * 3 * 1.2 + 280 * 5
= 8683 / 12 = 723.58 enmity per GCD
Damage on it looks like...
150 + 190 + 270 * 1.2 +
150 * 1.33 + 200 * 1.33 + 280 * 1.33 +
150 * 1.33 + 200 * 1.33 + 280 * 1.33 +
150 * 1.2 + 200 * 1.2 + 280
= 3039.8 / 12 = 253.32 potency per GCD
SE>BB>BB enmity looks like...
150 * 1.2 + 190 * 1.2 + 270 * 1.2 +
150 * 1.33 + 200 * 3 * 1.33 + 280 * 1.33 * 5 +
150 * 1.33 + 200 * 3 * 1.33 + 280 * 1.33 * 5
= 6451 / 9 = 716.78 enmity per GCD
SE>BB>BB damage looks like...
150 * 1.2 + 190 * 1.2 + 270 * 1.2 +
150 * 1.33 + 200 * 1.33 + 280 * 1.33 +
150 * 1.33 + 200 * 1.33 + 280 * 1.33
= 2407.8 / 9 = 267.52 potency per GCD
SE>BB>BB>BB ends up with 1% better enmity but deals 5.3% less damage. I'd still say that SE>BB>BB is the better option, especially since it'll maintain Maim and keep SE up most of the time for Inner Beast.
Not to mention the higher uptime on SE means your co-tank is also dealing more threat/damage on average.The third BB isn't going to get the Maim buff so the enmity for SE>BB>BB>BB looks like...
SE>BB>BB>BB ends up with 1% better enmity but deals 5.3% less damage. I'd still say that SE>BB>BB is the better option, especially since it'll maintain Maim and keep SE up most of the time for Inner Beast.
What the point of BB > BB > BB > SE or BB > BB > SE when BB > SE > BB > SE is in itself sufficient threat?
BB>SE deals 10% more damage but generates 15% less enmity. When you're dealing with really good DPS or AoE healing, that 15% deficiency isn't going to be enough to keep aggro on you, especially early on. SE>BB is the best OT rotation, but SE>BB>BB is the best MT rotation.
Keep in mind, that 10% extra damage that you're getting out of BB>SE is tank DPS. In an 8 man raid, that's only 1% increase in total damage dealt ((.5 * 1.1 + .5 + 4 * 1) / 6). Since you're buying you DPS and healers a lot more breathing room, you're likely to get more out of the higher enmity when they don't have to hold back.
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