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  1. #1
    Player
    Hulk_Smash's Avatar
    Join Date
    Oct 2013
    Location
    Limsa
    Posts
    90
    Character
    Axe Erudite
    World
    Faerie
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Garnatian View Post
    Wait, what?

    Why not make Wrath reduce damage by 20% per stack while you're at it. These are incredibly bad changes and not in anyway in the spirit of how WAR was made.

    The WAR is a Self-Heal Tank. If his main form of "mitigating" damage is reducing it, then they have failed making interesting Tanking classes. Tanks in MMOs should approach damage mitigation from different angles, whether it's Evading, Reducing or Healing damage.

    The main issue with WAR is that its "mitigation" style does not scale with content very well so they need to change the healing received as some function of damage taken for a more long term fix as opposed to a flat increase in healing received which might make WAR on par with PLD in some areas and vastly superior in others.
    So, did you read the entire post, or just picked the part you didn't like and determined it was all bad?
    (0)

  2. #2
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Hulk_Smash View Post
    reduce damage by 5% per wrath stack, max 25%
    Can't agree with this one. That turns us into mitigation tanks in a big way and that isn't the warrior way.
    (0)

  3. #3
    Player
    DartFx's Avatar
    Join Date
    Aug 2013
    Posts
    68
    Character
    Dart Frost
    World
    Diabolos
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Hulk_Smash View Post
    SE should take a page from Blizzard. Make the WAR job more similar to a Brew master monk.

    Defiance will:
    reduce damage by 5% per wrath stack, max 25%
    Increase HP by 25%
    Increase parry rate by 10% per wrath stack, Max 50%
    SE combo will allow stagger damage. 80% damage received, with 20% staggered over 10 secs
    Last but not least, SP combo creates a damage absorb shield for 10% of max HP, with 15 sec CD

    Done. WAR is fixed.
    Lmfao.. this guy.
    So.. you want warrior to have
    25% Damage reduction
    25% HP Boost
    50% Parry (Not to mention the Parry percentage you already get from stats)
    Idk what you meant by stagger damage
    And on top of that "last but not least" 10% of about 8k hp absorption every 15 seconds...

    Might as well make bloodbath a 100% damage heal. And put it on a 5 sec cooldown. We want warriors to be on par with paladins, we dont want them to be invincible. Come on now.. im sure you were trolling when you posted this.
    (0)

  4. #4
    Player
    Zoomie's Avatar
    Join Date
    Sep 2013
    Posts
    491
    Character
    Zoomie Vi
    World
    Brynhildr
    Main Class
    Culinarian Lv 50
    Quote Originally Posted by DartFx View Post
    Lmfao.. this guy.
    So.. you want warrior to have
    25% Damage reduction
    25% HP Boost
    50% Parry (Not to mention the Parry percentage you already get from stats)
    Idk what you meant by stagger damage
    And on top of that "last but not least" 10% of about 8k hp absorption every 15 seconds...

    Might as well make bloodbath a 100% damage heal. And put it on a 5 sec cooldown. We want warriors to be on par with paladins, we dont want them to be invincible. Come on now.. im sure you were trolling when you posted this.
    Someone earlier suggested a skill that made Warriors absorb ALL incoming dmg as HP for 5s with a 3 minute CD. Maybe these two know eachother.
    (0)

  5. #5
    Player
    Hulk_Smash's Avatar
    Join Date
    Oct 2013
    Location
    Limsa
    Posts
    90
    Character
    Axe Erudite
    World
    Faerie
    Main Class
    Dark Knight Lv 70
    W/e. Can't have fun on a forum, then where can you have fun? It would take more than a fix to defiance to balance War for end game. On a side note. I didn't take it seriously until the guy talked about brew. He was wrong on several issues, so I to defend that. But other than that just having fun .
    (0)

  6. #6
    Player
    Coramac's Avatar
    Join Date
    Sep 2013
    Posts
    112
    Character
    Coramac Mallestone
    World
    Balmung
    Main Class
    Armorer Lv 50
    I'm pretty sure BB -> BB -> BB -> SE should generate more threat than BB -> BB -> SE at the cost of a little damage.
    (0)

  7. #7
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Coramac View Post
    I'm pretty sure BB -> BB -> BB -> SE should generate more threat than BB -> BB -> SE at the cost of a little damage.
    The third BB isn't going to get the Maim buff so the enmity for SE>BB>BB>BB looks like...
    150 + 190 + 270 * 1.2 +
    150 * 1.33 + 200 * 3 * 1.33 + 280 * 1.33 * 5 +
    150 * 1.33 + 200 * 3 * 1.33 + 280 * 1.33 * 5 +
    150 * 1.2 + 200 * 3 * 1.2 + 280 * 5
    = 8683 / 12 = 723.58 enmity per GCD

    Damage on it looks like...
    150 + 190 + 270 * 1.2 +
    150 * 1.33 + 200 * 1.33 + 280 * 1.33 +
    150 * 1.33 + 200 * 1.33 + 280 * 1.33 +
    150 * 1.2 + 200 * 1.2 + 280
    = 3039.8 / 12 = 253.32 potency per GCD

    SE>BB>BB enmity looks like...

    150 * 1.2 + 190 * 1.2 + 270 * 1.2 +
    150 * 1.33 + 200 * 3 * 1.33 + 280 * 1.33 * 5 +
    150 * 1.33 + 200 * 3 * 1.33 + 280 * 1.33 * 5
    = 6451 / 9 = 716.78 enmity per GCD

    SE>BB>BB damage looks like...

    150 * 1.2 + 190 * 1.2 + 270 * 1.2 +
    150 * 1.33 + 200 * 1.33 + 280 * 1.33 +
    150 * 1.33 + 200 * 1.33 + 280 * 1.33
    = 2407.8 / 9 = 267.52 potency per GCD

    SE>BB>BB>BB ends up with 1% better enmity but deals 5.3% less damage. I'd still say that SE>BB>BB is the better option, especially since it'll maintain Maim and keep SE up most of the time for Inner Beast.
    (0)

  8. #8
    Player
    Phreak's Avatar
    Join Date
    Sep 2013
    Posts
    208
    Character
    Colin Chulainn
    World
    Cactuar
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by Kitru View Post
    The third BB isn't going to get the Maim buff so the enmity for SE>BB>BB>BB looks like...

    SE>BB>BB>BB ends up with 1% better enmity but deals 5.3% less damage. I'd still say that SE>BB>BB is the better option, especially since it'll maintain Maim and keep SE up most of the time for Inner Beast.
    Not to mention the higher uptime on SE means your co-tank is also dealing more threat/damage on average.
    (0)

  9. #9
    Player
    TaneshimaPopura's Avatar
    Join Date
    Nov 2013
    Posts
    463
    Character
    Taneshima Popura
    World
    Carbuncle
    Main Class
    Marauder Lv 50
    What the point of BB > BB > BB > SE or BB > BB > SE when BB > SE > BB > SE is in itself sufficient threat?
    (0)

  10. #10
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by TaneshimaPopura View Post
    What the point of BB > BB > BB > SE or BB > BB > SE when BB > SE > BB > SE is in itself sufficient threat?
    BB>SE deals 10% more damage but generates 15% less enmity. When you're dealing with really good DPS or AoE healing, that 15% deficiency isn't going to be enough to keep aggro on you, especially early on. SE>BB is the best OT rotation, but SE>BB>BB is the best MT rotation.

    Keep in mind, that 10% extra damage that you're getting out of BB>SE is tank DPS. In an 8 man raid, that's only 1% increase in total damage dealt ((.5 * 1.1 + .5 + 4 * 1) / 6). Since you're buying you DPS and healers a lot more breathing room, you're likely to get more out of the higher enmity when they don't have to hold back.
    (0)

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