Quote Originally Posted by JBar View Post
Sorry, Maybe I wasn't specific enough here. I'm talking about balancing the potency and enmity of BB vs SP so they are equivalent enmity output - allowing us to make the choice to use BB for Damage or SP for healing without the worry of losing threat. Basically, leave BB as is for when you want to do damage - and adjust the potency of SP to make it healing oriented. It makes a trade off that causes the tank to actively make more choices.
I love that idea actually, and I have 1 suggestion to fix it up. Move it over to combo with Skull Sunder instead of Maim, adjust it to be the same Enmity as Skull sunder, so it's not the only move used in that combo.

Thanks for clarifying what you mean. It's a great Idea to me too.